The main purpose of this modification is to create a port version of Counter-Strike 1.6. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials and other. And configure them to work with the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Counter-Strike 1.6. So that Counter-Strike 1.6 will get the updated features such as updated water, shaders, models, textures and much more.

Report Counter-Strike 1.6: Source - Beta Release #11
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Counter-Strike_1.6_Source.rar
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Full Version
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JASONakaBOURNE
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1.28gb (1,369,839,786 bytes)
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246 (1 today)
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0b5e6c66f8c4b8f7638846d22d1274e0
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Hello again, it is me, Aulov Nikolay Georgievich. Today i would like present to you the eleven beta version of my straight port of Counter-Strike 1.6 to the Source Engine, called Counter-Strike 1.6: Source.

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Counter-Strike 1.6: Source - Beta Release #11
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Aynekko
Aynekko

Yes bots please :)

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baddude1337
baddude1337

Even if a map doesn't have bot support, in CS: Source a nav file is generated automatically on the first load of the map, so it should have support regardless.

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rxdjokam
rxdjokam

is there online player availible ??

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