OccupationCS: Source
First Person ShooterReal Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
Developed and ported by Aulov Nikolay Georgievich. Originally developed by VALVE. Originally published by Sierra Entertainment. The main purpose of this modification is to create a port version of Counter-Strike 1.6. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials etc. And configure them to work with the the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Counter-Strike 1.6. So that Counter-Strike 1.6 will get the updated features such as updated water, shaders, models, textures and much more.
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Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
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Revision is a Half-Life 2 modification that sets up next-gen quality and attention to details of in-game models.
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