Download it here:
Needs the FreeUI mod
Download it here:
Also requires the Objective Points SS mod
Download it here:
Changelog:
General:
Added new win conditions for changing squad leader speed, health, etc.
Added new win conditions for AI only units
Fixed a few typos in the unit lists for the win conditions which could cause scar errors
Fixed a few things in the single player campaign missions which may or may not cause errors
Fixed a scar error in the single player campaign Sister of Battle stronghold mission
Added Retributors and Sentinels in the single player campaign SoB Stronghold mission
Added Deathmarks and Doomsday Ark in the single player campaign Necron Stronghold mission
Changed the Space Marines faction from Aurora Chapter to Salamanders
Chaos:
Added Chaos Dreadnought voices from the Ultimate Apocalypse mod (thanks to the mod team)
Changed Noise Marine Blastmaster and Heavy Blastmaster effects to be more distinctive from each other
Added new icons for Noise Marine Heavy Blastmaster
Added new projectile effects for Lord of Change and changed the projectile to be direct fire rather than artillery
Added new projectile effects for the Bolt of Change ability
Havocs starting squad size reduced from 5 to 3, max squad size increased from 5 to 6
Havocs reinforce cost increased from 55/5 to 75/10, health increased from 375 to 475
Added Renegade Militia from the Purgation of Kaurava mod (thanks to Meloo/Purgation of Kaurava mod)
Added new effects for Plague Marine Melta Guns
Added new explosion effects for the Dreadnought Plasma Cannon, based on the UA effects.
Eldar:
Added new reinforcement effects
Added mobile Support Platform Team to Webway Gates
Added new effects for the passive Scorpion/Cobra/Void Spinner shield ability
Updated Wraithguard Wraithcannon hit effects
Dark Eldar:
Added new reinforcement effects
Added Kabalite Trueborn Warrior from the Ultimate Apocalypse mod (thanks to the UA mod team)
Imperial Guard:
Added new explosion effects for the Leman Russ Executioner Plasma Cannon, based on the UA effects and made the radius and the projectile larger.
Necrons:
Attack Scarab health reduced fron 95 to 40
Orks:
Updated the Battlefortress model from the latest FoK beta (thanks to the FoK mod team)
Updated the Nob model from the latest FoK beta (thanks to the FoK mod team)
Added Twin-linked Shootas, Skorcha Kombi Weapon and Rokkit Launcha Kombi Weapon for Nobs
Added Kustim Stompa from TTRU mod (thanks to Zany_Reaper)
Fixed Deff Dread not being repairable
Loota health reduced from 450 to 350
Kommando squad size reduced from 12 to 8, added Assassinate which ability increases melee damage by 20% and kills enemy infantry at 15% health or lower
Sisters of Battle:
Fixed missing textures for Retributors
Space Marines:
Fixed Venerable Dreadnought right Autocannon requirements
Fixed Venerable Dreadnought Plasma Cannon projectile origin
Fixed Venerable Dreadnought Missile Launcher upgrading the wrong weapon
Fixed Devastator Plasma Cannon firing in the opposite direction
Devastators starting squad size reduced from 5 to 3, max squad size increased from 5 to 6
Devastators reinforce cost increased from 55/5 to 75/10, health increased from 375 to 475
Added Missile Battery right arm weapon upgrade for Dreadnought
Added Multi Melta left arm weapon upgrade for Dreadnought
Added Assault Cannon left arm weapon upgrade for Dreadnought
Tau:
Added Gue'vesa Axiliary Team from the Purgation of Kaurava mod (thanks to Meloo/Purgation of Kaurava mod)
Ethereal Clone fake Orbital and Manta Strike abilities no longer cost 300 power
XV9 Hazard Suits now use 3 squad cap
Fixed Swordfish left Railgun firing animation
Niiiiice. It's too bad there's no other models of chaos cultists - each cultist looks identical, compared to ork units, which always have different helmet, different armor, etc. And then you got the Dark Eldar units all looking 3rd edition; too bad no one's made any new models of mandrakes and warriors that look like the new editions.
There are too few modellers for the game. It doesn't help that the DE codex only got updated well after Soulstorm's release. It's also a shame that all the cool new models and stuff are for SM or Chaos and the other races like DE are stuck with the same old models.
I was positively surprised to see my favorite and only DOW mod I've ever tried got updated but I cannot get it to work. "Failed to activate the requested game!" message pops up every time I'm trying to switch to the mod. I removed the old 1.80.5 and the .module file before installing this one. Not sure exactly what to do with the new requirement, the FreeUI mod. I've placed the file on the root of Soulstorm. Using Steam version of DOW:SS
You need the FreeUI module and the folder in the root Soulstorm folder for it to work. I plan to bundle it with the next patch anyway.
Alright, I've found the culprit since I had FreeUI installed the proper way it seems. Looks like I was missing Objective_Points_SS thingy that I couldn't find within your patch notes. Your .module file was able to help me with figuring that one out so it's fine now, at least I was able to launch the mod. I'm yet to discover how awesome it is. I was about to post some suggestions, complaints and report some bugs regarding v1.80.5 but looks like I was too late but worry not, I shall do it somewhere in the future. Thanks for at least confirming the installation path for FreeUI!
Hmmm... it wasn't supposed to require the Objective Points mod. I did have it as part of the mod at one point, but I removed it and I was supposed to update the module but... didn't?
Looks like this has to be the case. Here's how the "insides" of the .module files loos like:
[global]
UIName = CornCobMan's FunMod
Description = A Soulstorm mod by CornCobMan which changes...things.
DllName = WXPMod
Playable = 1
ModFolder = CornCobMod
ModVersion = 1.81
TextureFE = Art/UI/Textures/Title_winter_assault.tga
TextureIcon =
DataFolder.1 = Data
ArchiveFile.1 = CCM_Art
ArchiveFile.2 = CCM_Attrib
ArchiveFile.3 = CCM_Sound
ArchiveFile.4 = CCM_Art2
RequiredMod.1 = FreeUI
RequiredMod.2 = Objective_Points_SS
RequiredMod.3 = DXP2
RequiredMod.4 = W40K
Did a little bit of testing and soon gonna report some persisting and new issues I found/felt that are worth mentioning
Alright, looking forward to it.
M.R. corncobman. Thanks a lot for the new version xD