A PVE MOD based on the original version,Added many new units and support protocols.
A minor update based on version 2.55A, mainly modifying the effect of units' benefits to other units.
== Allied Forces
1: Protectorate Assault Tank:
Turret RPM: 40 degrees/s → 100 degrees/s
Add anti-heavy armor tag
Incentive effects modified (including honor):
No longer gives a fixed 5% per second blood return to friendly units
Changed to units coordinating cover effects
Friendly troops will have when around the Protectorate Assault Tank:
+20% damage
+20% range
+20% field of view
1: Giant Incentive Effect Modification:
Same as Protectorate Tank, retains 5% blood return, Range: 250→300
Blood volume: 1W→1.1W
2: AI disable frozen helicopter upgrade skill to stop multishrink BUG
3: Overtime repair effect modification:
Effect range: 250→300
Units in this state gain 2x the rate of fire
5: Mammoth Emperor
Friendly healing range: 200→400
6:Mastodon
Healing range of friendly forces: 300→400
7: American Superman:
Damage modifier ratio to friendly troops: 50%→25%
== Soviet Union
1: Ivan the Terrible Heavy Tank incentive effect modified:
No longer provides a fixed 5% per second regen to friendly units
Replaced with Political Propaganda Tower effect
Friendly troops will have when around Ivan the Terrible Heavy Tank:
Be harder to suppress
+30% damage
+10% rate of fire
+10% damage
Range +10%
Field of view +10%
2: Fix the bug of having a commissar in the internal defense unit
3: Bishop incentive effect modification:
Same as Ivan the Terrible Tank, retain 5% blood return, range: 250→300
4: Avenger Tank Double Brothers price modification:
Spiked Hammer: 1300→1400
Wall Breaker Hammer: 1450→1550
5: Mi Boom:
Remove 1.5x damage modification ratio to carriers
6: Commissar Incentive Effect Modification:
Same as Ivan the Terrible tank, retains 5% blood return
7: Apocalypse U
Friendly healing range: 250 → 400
8: Advancement Clash defense bonus modification ratio -50% cut to -25%
== Empire
1: Taijun Tank Incentive Effect Modification:
No longer gives a fixed 5% per second blood restoration to friendly units
Replaced with Emperor's Proclamation effect
Friendly units will have when around Taijun tanks:
Very hard to be suppressed
+20% damage
+20% rate of fire
Speed +10%
Field of view +10%
2: Defender incentive effect modification:
Same as Taijun Tank, retains 5% back, range: 250→300
3: Super Fortress:
Blood: 1.2W→1.5W
Price: change back to Uprising (6300)
4:ATAT
Friendly healing range: 300→400
== Siskin (Reimu)
3: Fix the bug that Siskin Foreman heals friendly troops with wrong weapon code
4: Modify Siskin unit strength
Involves changes:
Big Mouth
Search
Tripod
Storm Knight
5: Captain Reimu has a +25% bonus damage modifier ratio for Heavy
Weapon Modification:
Ground also changed to 10 runes per clip
6: Heavy fire Reimu's damage modifier for Heavy is -50%.
7: Reimu now gives reinforcement buffs to surrounding troops.
Documentation for the changes is missing.
==GDI
1: Heavy Sonic modification:
Maximum weapon range 350 → 550
Fire interval +0.1s
Damage per hit: 165→180
Sonic Movement Speed: 90→100
2: Calendar Warrior King Orca Modification:
Blood volume: 950→700
Repair the bug of not increasing missile load after upgrading air force agreement
3:Fix the bug that the MCV build sequence code of GDI reserve unit is wrong
4: Behemoth, rewrite the weapon code to try and fix the Solitaire bug
5: GDI Firehawk
Missile flight speed: 1550 → 1800
Damage Modification:
Damage modification ratio against peers: 200% → 400
Damage modification ratio to Heavy: 650% → 700
6: Calendar King Firehawk
Missile Flight Speed: 1550→2000
Damage modifier to peers: 200%→500
Remove damage reduction against buildings (after tapping Agreement)
7: Aurora Bomb flight speed: 200→225
8: Fix the bug of wrong construction sequence of allied production buildings after selecting backup GDI and swapping avatars with Artillery Corps Commander
7: Arcus
Friendly healing range: 300→400
8: Kodiak
Friendly army healing range: 300→400
9: Delete Orca's machine gun
==NOD
1: Missionary Mech
Incentive Effect Modification:
Same as Ivan the Terrible tank, retains 6% blood return
2: Black Hand
Added incentive effect, but only works on infantry
Same model as Ivan the Terrible tank
= All-inclusive:
Blood regeneration and incentive overhaul
Adjusted the effect of Commander High Tech healing units:
5 points per second → 2 points per second
Adjusted the effect of Imperial Palace healing units
Without upgrading Elite Armor:
3 points per second → 2 points per second
With upgrading Elite Armor:
6 points per second → 4 points per second
Adjusts the effect of Advanced Unit healing units:
T6 Large Ship (Parsi, Executive Officer, Truth, Victory)
10 points per second → 5 points per second
Adjusts the effect of Horsemen healing units by:
15 points per second → 6 points per second
T6 Large Air Battleship Adjustments
#Enhanced Armor (uniform for all large ships)::
GUN: 200%→0.1%
AUTO_CANNON: 200%→0.1%
RADIATION: 5%→0.1%
EXPLOSIVE: 75% → 50%
HP Value Adjustment.
#ALLIES.
Parsi:95000→110,000
Executive:90,000→100,000
#Soviet:Truth:100000→150,000
#Empire:Victory:80,000→100,000
Translated with DeepL
Good work)))
Masterpiece Keep it going cant wait to see next level, thanks
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new mod plz
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Conflicts plz new mod