A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.
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GDI Rig rush | Locked | |
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Sep 13 2015 Anchor | ||
It is one of very few tier 1 rushes that GDI has (the significantly weakened APC\engineer rush is another, although Nod can also do that rush). This rush is based around using the RIG support power as soon has you place your War factory, and making sure that you deploy it has close to the enemies starting tiberium field has possible. Ideally you should deploy the RIG in such a way that your opponent cannot harvest their tiberium field without taking fire from the Battle base's cannons. The smaller the map you are playing is, the easier this tactic will be. On larger maps, your opponent will have more time to react to, and counter this tactic.
The number of vehicle necessary to destroy the Battle base (if it is being repaired), is quite prohibitive at the moment it has been deployed. By time they start building enough vehicles, your vehicles should have joined the action. Good micro will win the day, but the odds are heavily in your favour in a vehicle vs vehicle fight. Build and then sell Refineries in order to increase your harvester count (so that you can use the War factory solely for vehicles to support your Battle base, and harass your enemy). CounterHas is always the case, if you have scouted well, then it is relatively easy to counter this tactic, although has with all good rushes, the speed that this gets done at, means that you will have to interrupt your initial harvester harassment or your building of an optimal economy (typically 2 Refineries, 5 harvester set up). If for some reason you were sure that your opponent was going to rush, you could build 5 Rocket type squads if you are GDI or Nod, with the idea being that you hopefully destroy the RIG while it is still being transported (the ideal solution), however if your opponent sees that you have attempted this counter, they can simply send the RIG into an area where you are unlikely to be able to destroy it before it is dropped off. ConclusionWhat is great about this rush, is that it can put both Nod and the Scrin on the defensive early in a match. This in turn makes it difficult for these sides to utilise their fast units that they typically use to harass GDI harvesters and such. Good luck utilising this rush!Edited by: Madin |
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