Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

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Report RSS Command & Conquer Tiberian Dawn Redux Screenshots (view original)
Command & Conquer Tiberian Dawn Redux Screenshots
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sgtmyers88 Author
sgtmyers88 - - 2,829 comments

Notice between the two Screenshots the sunlight effects scroll across the map and change...

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feillyne Staff
feillyne - - 5,816 comments

Wow... and during the night? Is there a moonlight?

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sgtmyers88 Author
sgtmyers88 - - 2,829 comments

Yes indeed, there is also moonlight effects... Moddb.com

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BigCheese256
BigCheese256 - - 2,241 comments

Nice :D

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Lazy6pyro
Lazy6pyro - - 501 comments

Great effects, it really makes it have a great presentation, until I see the easily noticeable stretched UVs on the conyard and the other structures. Take care of these details as it really shows the level of care in your models and textures. It kind of reminds me of a nicely-dressed kid (suit, tie and all) except that the shoe-laces are untied. Take care of the basics.

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sgtmyers88 Author
sgtmyers88 - - 2,829 comments

I appreciate your feedback and attention to details. I am curious, are you mostly talking about the concrete floor tiles being stretched? I do both the modeling and skinning and I do try to avoid excessive stretching of the textures as much as I can, while of course, getting away with the methods I do and the assets made available in the programs that I use.

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Lazy6pyro
Lazy6pyro - - 501 comments

The floor tiles aren't all that stretched, but they so distinctly different from the buildings that it severs as no visual connection from the ground to the building.

The Conyard, in particular the crane is the largest culprit. Nearly every single part of the crane is incredibly stretch - which the lighting effects so gloriously highlight.

Another issue (which I thought was due to stretching before) is actually the detail difference between parts of structures. The War factory is a prime example; the most detailed bit of it is nearly the smallest section which makes the whole thing appear worse in comparison. The Comm centre suffers from this same fate as well.

From an outside point of view, it really looks like you are just focusing everything on the effects and not the details that really makes the whole world work in concert. You see the storm in the horizon but not the rocks right infront of you.

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Description

These are Screenshots to various in-game content!

SPECIAL NOTE: Updates have been applied and actual in-game content may vary from what is shown here!