Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

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C&C Tiberian Dawn Redux v1.1 Updates (Games : C&C: Generals Zero Hour : Mods : C&C Tiberian Dawn Redux : Forum : Mod Updates : C&C Tiberian Dawn Redux v1.1 Updates) Locked
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sgtmyers88
sgtmyers88 Lead
May 20 2008 Anchor

VERSION 1.1 UPDATES:

2 NEW EXCLUSIVE UNITS!
A Stealth Bomber for NOD and the Ontos Tank for GDI!

Redone and added Tiberium Effects to all existing Zero Hour Maps and
added several new maps for skirmish and multiplayer games.

Bonus Crates are added to most skirmish and multiplayer maps.
(tournament based maps are exempt from this though)

Weapon/Health/Armor settings on several units have been rebalanced
and tweaked.

Skirmish AI has been enhanced and is more challenging.
(and AI Lag has been reduced)

Added Walls and Tiberium Silos as functioning and buildable structures.

Tiberium Silos generate a small cash amount. This is to compensate since the
requirement for silos allowing players to have more cash is not supported in
the ZH coding system.

Visual Effects have been enhanced. i.e. NOD Obelisk has better firing effects.

Infantry explosion and squish death effects are enhanced.

The old style Helipad system has finally been brought back into play.
So Orcas and Apaches can land to re-arm and thus rebalances the game to fit with
the other original game content.

Several new models have been added and/or updated! i.e. The Power Plants.

Visceroids are now implemented, Instead of infantry simply dying when exposed
to Tiberium, occasionally the infantry will mutate into Visceroids, the
Visceroids wander around the battlefield, and when motivated and/or
provoked, may attack.

--

He who controls the past commands the future... He who commands the future conquers the past...

Jun 7 2008 Anchor

Hi there mister josh myers! How are you? Let us get this download done!

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