In the nineteenth century, an occultist named William Carter discovers gateways to other places in time and space. Reality starts collapsing around him, slowly melting into nameless cosmic horrors. As he tries to understand his visions and find a way to stop them, he will see that he is not the first to make that journey, and that those who came before him brought back to Earth demented things that would have been better left alone.

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Report RSS The Mendenhall mansion (view original)
The Mendenhall mansion
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Slanderous
Slanderous - - 693 comments

Perfect, just perfect! :)

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daortir Author
daortir - - 185 comments

Glad you like it, I put quite a lot of work in the detailing : >.

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-Amnesia-
-Amnesia- - - 68 comments

awesome detailing :D

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HumiliatoR
HumiliatoR - - 452 comments

Actually really nicely detailed, no rush in here, patiently work hours used here. :)

Overall it's looking really good :)

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daortir Author
daortir - - 185 comments

Thank you for the nice feedback man (and -Amnesia- too : >).
The detailing is something that really needs work in a CS, basically when I build my levels I do the statics and the furniture, then I detail a first time (filling the shelves, adding decals, putting stuff on the tables), then I usually come back to the level a few weeks after and I detail another time, I add more furniture where it looks empty, I add really "useless" things... This is especially important with mansion areas I think, because in real life a house is filled with A LOT of random stuff. A lot of mods have their mansion areas unrealistically empty I think, and I tried to avoid this.
Not sure if I succeeded yet x).

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masanoffi
masanoffi - - 35 comments

looks great. The furnitures are nice

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Description

Since the last levels I am working on might remain secret (not sure yet), I just give you guys one more screenshot of the Mendenhall mansion, to show the detailing/atmosphere. Not that amazing but well that's all the progress I can show for now x) !