In the nineteenth century, an occultist named William Carter discovers gateways to other places in time and space. Reality starts collapsing around him, slowly melting into nameless cosmic horrors. As he tries to understand his visions and find a way to stop them, he will see that he is not the first to make that journey, and that those who came before him brought back to Earth demented things that would have been better left alone.
This story is absoutely amazing! It really looks like you spent a lot of time on it.
Level design is stunning and the story is intresting. Not the scariest story I've played, but thanks to the well made atmopshere, it was pretty tense anyway.
The only "bad" things I can say about it is:
The quests were relativly easy. Some of them required some logic thinking, but still not very advanced and not hard to solve.
You don't use any supplies at all (tinderboxes, oil, sanity potions etc). They were not really necessary untill the "boss" battle (which were a challange), but they do give players a reason to explore more than required. As it is now, all I have to do is get what I need and move on. I don't need to search that extra room or check behind the pile of crates because it's nothing there anyway.
The final score is 9 because of the huge creativity and really intresting story line. And because I couldn't find any serious glitches and gamebreaking bugs.
9/10 - Awesome
Truly amazing and wonderful this story left me breathless the atmosphere all the textures and design simply outstanding. Looking forward to play more custom stories of yours.
As a writer, I recommend this story to everyone.
This mod is one of the most creative I've ever seen, inspired by the dark and fantastic works of H.P. Lovecraft.
The mapping and atmosphere are both gorgeous, and the story will keep you hooked until the very end. This mod is definitely a must-play for all Amnesia fans.
**MAY CONTAIN SPOILERS**
I loved this custom story! I would have rated higher but I am a new member and 8 is the highest allowed. I loved the music and the environments, especially the credit music. The Justine monster, in my opinion, is far more terrifying than the grunt so I was glad to see that sprinting my way. No lantern but it really isn't needed. I found myself spamming the f key to try to settle my nerves to no avail. The game play flowed very smoothly. Amazing story, loved the appearing and disappearing of parts of the mansion. Wish there was more so I could continue playing. Excellent job, especially for a first time modder. I look forward to seeing more custom stories from daortir.
I just have to say that, to be quite honest, this is the best custom story I think I've ever played. Not just in looks but how well it was all executed and how well the story was portrayed. I have never seen someone base a story around Howard's work before, it was truly flawlessly done.
The maps were fantastic. The music was an amazing choice. There's not a single thing wrong with this story. The atmosphere was beautiful, the maps were so well decorated and designed. Not having a lantern didn't bother me in the least because it never got terribly dark. It's not terribly scary so someone who's into playing an atmospheric story can easily enjoy this one.
Ah, it was just amazing I loved it so dearly. Giving it any less than a 10/10 would be unjust on my part. I hope there's more to come.
WARNING-THIS REVIEW CONTAINS SPOILERS
I absolutely loved this story for so many reasons. The atmosphere was great, I loved the "other world" portions of the map (especially the city). Its emulation of H.P. Lovecraft's style was done so well that I noticed it well before it was officially confirmed. My only major complaint was that it was much too short for its quality. Personally, I think Lovecraft himself would have been proud of this story.
Another small complaint I have is that the map portion shown in the screenshot titled "R'lyeh" only made a very brief appearence-it's a beautiful scene.
Some other reviewers have complained about the ease of the quests and the lack of the need to hunt for supplies. I enjoyed both of these features, because I was able to focus on taking in the environment and the story. SPOILER---I also really liked the fact that the main character doesn't have a cheap death at the end, but survives and learns a valuable lesson.
Overall, this has undoubtedly been my favorite "short" CS as far as storyline and environment are concerned. In a way, I wish I could forget all about it just so I could play through it again like it was the first time.
Stunning level design, nice story and inspired by HP Lovecraft, what not to love? :)
Very inspiring cs!
There are a few flaws, but overall pretty good.
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Highest Rated (7 agree) 9/10
This story is absoutely amazing! It really looks like you spent a lot of time on it. Level design is stunning and the story is intresting. Not the scariest story I've played, but thanks to the well made atmopshere, it was pretty tense anyway. The only "bad" things I can say about it is: The quests were relativly easy. Some of them required some logic thinking, but still not very advanced and not hard to solve. You don't use any supplies at all (tinderboxes, oil, sanity potions etc). They were not…
Jan 29 2014 by KrustiClawn