-Code: Blue-


You have just pushed the combine's pressure points and drove them out of the city. However the Combine are not going to give up without a fight. They will do whatever it takes to retake their territory. During the years at the city, the combine have been constructing an extremely large underwater base. Unfortunately for you the base is rumored to be capable of breaking down the city's barriors. The base, designed to carry thousands of combine soldiers, and hundreds of Striders, Dropships, and Gunships, the rebels won't stand a chance unless you destroy the base. You broke the combine's grip on the city. But will you be able to stop them once more? Are you up for the challenge?
This is a single-player Action/adventure first person shooter modification for Half-life 2 Episode 2.

-Planned Features-
*12 Medium sized maps thriving with detail
*New weapon and Combine soldier skins
*4 locations, From The forest, to the coast, to a combine structure, then finally to a massive underwater Combine base.

Quick notice:
This mod is completely arranged and put together by one person. Keep that into consideration. I do have contributors that make models/textures/contribute numerous ideas every now and then, but other than that it is a one man project.

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Current progress:

Maps:
Map 1 City (intro) - 99% Complete - 3 minute compile - 3.41 MB
Map 2 City- 75% Complete - 7 minute compile - 7.36 MB - Revision 15
Map 3 Forest - 30% Complete - 5 minute compile - 11.1 MB
12 (Still in planning stages)

Note: A revision (in my terms) is when the map is close to completion. I actively add massive amounts of content in it to polish it and further improve the map. My typical maps have about 50 revisions before being complete.

Models:
A new model has been created (By Cubedude89) to mark Easter eggs, however it was originally going to be a replacement for the crowbar. I'm still tossing around ideas. The model is a bloody machete.

Sounds:
A good friend of mine is in the process of making custom sounds for some of the weapons

More screenshots coming soon!

Also. If anyone is interested in helping test, feel free to PM me. I'm running short on testers.

Update After 2 Years

Update After 2 Years

News 2 comments

I'm aware that it's been over 2 years since the last update.

Story revision

Story revision

News

The mod story has been revised and updated on moddb and the website. Enjoy.

Code: Blue Small Media release + Shader Concept

Code: Blue Small Media release + Shader Concept

News 6 comments

We released a small media release and the first glimpses at the under water complex yesterday. Today we present you with a picture of the shader that...

Progress Update, August 20, 2008

Progress Update, August 20, 2008

News

A slight progress report and news update for August 20,2008.

Comments  (0 - 10 of 23)
Sanator
Sanator

RIP Code:Blue

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AncientT
AncientT

keep it up!

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noob-killer
noob-killer

super noob mod

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tymaxbeta
tymaxbeta

I disagree, for a one man first mod this is actually really good quality compared to some of the other stuff I've seen people start out making.

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Pollution756 Creator
Pollution756

If your going to criticize atleast have the decency to tell me how I can improve it.

Reply Good karma+4 votes
Gregar
Gregar

this is a message from dead risin 2 lol

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DrOcto
DrOcto

The story sounds promising. Though I don't expect anything too big yet, I hope to see something more enjoyable come than those mere four screenshots of very unfinished maps soon.
I wish you the best of luck with this mod!

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Mr.Walrus
Mr.Walrus

Sounds like a very cool story, best of luck!

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MrMattWebb
MrMattWebb

Mapping looks very lame but to my surprise you have fans so I will stop there.

Work on your mapping skills or find someone who is skilled please.

How can you release 12 maps when you barely have 1 decent one?

Good luck either way. Hope to see this mod progress in the future.

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Kyle1212
Kyle1212

personally, i like the mapping. could use some more detail but overall its nice, better than what i can do :P.

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SirSquiffy
SirSquiffy

Before you go saying there horrible, why don't you try finding skilled mappers, its hard work! Also, try to express why you think the maps are horrid, rather than saying "maps are horrible". Nice mod by the way!

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Conchobhar
Conchobhar

Yes please try being constructive

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Half-Life 2: Episode Two
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