C&C: Reloaded 2.0 released with latest CnCNet support and tons of changes.
The most noticeable changes of this release are:
- Save / Load games are back!
Only this feature is sufficient to bump the 1º digit of the version but there are other internal features/improvement/optimizations that can be seen in the changelog.
-Added a random map selector.
- Added 2 units available at the civilian Tech lab:
-> Icarus Fighter that is an aircraft with Air & Ground attacks.
-> Centurion. A long range mech from a specific game:
- Small AI changes in Naval War game mode for forcing more naval attacks.
It can be downloaded in the downloads section at ModDB.
If somebody is interested to read the full changelog, please visit here:
Forums.revora.net
Where is the uuclear reactor,the desolater in the original tech tree mode?
Also,please add a spy units for factions that do not have spy units.
Nuclear Reactor & Desolator are located in the alternative tech tree.
For now Spy only has effects against enemy player. I'll re-enable the secret units in later releases.
Also,there is a bug for GDI and NOD ore truck,they may stop sometimes without order.
Aslo there is a bug for slope that the units may simply stop on the slope if their route passes through it.
What map does that in slopes ?
manitinicus island
That map isn't part of C&C:R ... :-|
can you add a map editor?
Hi FS-21. Thanks for the wonderfull mod :D.
Me and my friend play the Coop maps but its too hard for us. Could we change the start money/cash or start units in some way?
+ Could I somehow (With Map Editor) add a 3. player in a Coop Map?
Easy difficulty you say? I'm doing tests lowering the AI founds on that level so as soon as the AI is hungry you can "dominate" it.
Yes we play the maps in easy difficulty. Yesterday I opened a map with Map Editor and placed more ore at the spawn point. It’s working but very laborious. So any hint to change the start money or start units in coop?? I found the few entries in the map ini but dont know how to change this. Or it is hard coded?
What do you mean with "AI is hungry you can "dominate" it??
I mean: AI has additional money depending the difficulty. I'll remove the extra money for "Easy" for making it more "fair" because you can cut AI founds destroying all the harvesters, etc.
Ok this would be great. Can you activate the start "money" and "units" field in the multiplayer section if a coop map is choosen? At the moment its disabled.
The idea of Co-op is to have a challenge and in Single player missions doesn't let you choose money. The mentioned money change should decrease the difficulty in Easy mode.
Hi there, is there something can be done to make the stealth tanks attack while in guard or area guard(ctrl+alt) mode?
I really love this mod for a long time now and loving it even more with the new updates :D
Kudos~
I have to check what can be done with the new Ares version I'm using as base for the mod. An Aggressive mode for that unit should be nice.
Nice nice :D
Also... NOD missile subs has been removed? :(
Already fixed the mistake in the next release.
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