The “Crash of War(Generals:Vanish)” is a “Command and Conquer:Generals Zero Hour” mod from Gear Studio,it is also a C&C Generals Zero Hour Total Conversion.It's a whole new game story,it features realistic units from the modern and near future. It brings to the main game new faction with new units, special powers, abilities and upgrades. Playable factions are United States Armed Force,European Ailled Forces,Russia Federation Armed Force,People’s Liberation Army of China.In the future Every faction will has three generals.

Add file Crash of War Patch 0.725
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0.725Patch.zip
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Patch
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36Jiang
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22.03mb (23,096,512 bytes)
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342 (1 today)
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f968a5cf53f6a5367f4addc1407a6663
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Description

Fixed some bugs in official maps. Installation: Extract "0.725Patch" in your "Crash of War 0.72" Directory!

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Crash of War Patch 0.725
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Radu273
Radu273

I tested your mod with this patch included. This mod mimics the game act of war and while is not necessarily a poor choice is not my favorite. generals akinslaya ai did not evolve in my skirsmish game(was set to medium army). you changed all the skins and units from generals and they feel off, like they dont belong in the game, possible that the maps needs to change themself and is really hard to adapt to them, to see every unit what it does and learn their abilities.
And the think is that you wanted to put an enormous work to change like everything, when you could have started with small but more handfull changes. The problem is usually when modders want to make a mod very very big they end abandoning it without a finished state of their work, because they realize that it is overwhelming, it is to much to work. the key is to take it slowly, improve the mod day by day and it can really payoff in the end.

I wish to see next an update of what buildings can attack aircraft or vechicle and be able to contruct buildings to sustain economy. in my opinion this still needs a lot of work before you focus on adding navy. personally i love the navy in act of war so seeing it in generals mod wil be crazy :).

lastly please take my advices as a constructive feedback and not as criticism.
all the best to you!

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36Jiang Author
36Jiang

Thanks to your advices,I think your words very well, this mod have much to work, we will try ourselves best to do it:)

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AgungID43
AgungID43

can you share the custom control configurations that made by you? thanks

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Comanche_Prime
Comanche_Prime

downloading, thank you!

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36Jiang Author
36Jiang

Thanks to your support:)

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THEblackHanD01337
THEblackHanD01337

Keep up the good work mate and dont stress out because of this

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36Jiang Author
36Jiang

Of course, we have no more stress:)

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THEblackHanD01337
THEblackHanD01337

Hello devs, this is a good mod that has a potential just gonna point out some things: USA should have some patriot missiles as well, When I garrison my infantrys in a fire base they stay outside for some reason, The Russian Ground Force Kashktan's Projectiles comes out from its base not the gun point, The USA Jets dont run out of missiles, Is that one intentional? The American Oil Plant is called: MISSING:OILPLANTAMERICA (Or something along the lines) The Seal's Grenade Launcher dosent work as well. I also suggest putting in shortcut keys for vehicles so that players dont get tired clicking everything

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THEblackHanD01337
THEblackHanD01337

And perhaps consider putting in some music?

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C&C: Generals Zero Hour
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