What would happen if in 1988, Soviet Leader Mikhail Gorbachev was assassinated? CNC Fallout is a total conversion mod for Command and Conquer 3: Tiberium Wars that postulates this very question.

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Unit Suggestions: NATO (Games : C&C3: Tiberium Wars : Mods : CNC Fallout : Forum : Balancing and Suggestions : Unit Suggestions: NATO) Locked
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Apr 10 2012 Anchor

Greetings to all who read this, hope you are having an enjoyable day.

Where to begin.. this is a very enjoyable/interesting mod, all made by one individual as I have read.

After referring to the mod's manual (of fine quality I might add, a perfect example of what others could follow) I got the sense the USSR's orientation is towards offense, Australia is more defense oriented, while NATO is more of the Jack of all Trades.

The following is simply my two cents I humbly submit for consideration/conversation regarding the continuation of this mod, specifically the NATO faction. I look forward to seeing what others have to say.

Idea 1.) Faction weapon proficiency - Plasma

Might incorporating a universal weapon upgrade into the Tech 3 upgrade (or even separately) grant improved late game staying power for NATO's early/mid game units?
From plasma tipped bullets and rockets, plasma fuzed bombs and shells, to small plasma/laser point defense pods. There seem to be quite a few possibilities.

Plasma 'Tipped' munitions might gain improved penetration power against armor.
Plasma 'Fuzed' munitions might gain improved AoE power against lighter vehicles and of course infantry.
'Point defense pods might be small half-sphere turrets that could be mounted on the LAV-25, Abrams, Liberty, and aircraft for defense against some missiles.

The first two would improve diversity amongst units as well as mix things up in terms of Rock, Paper, Scissors game play.
Rangers and Spec Ops could prove better at engaging enemy armor (marginally?), or at least against enemy infantry body armor and cyborgs. The MLRS would also gain benefits against the Russian armored horde.
The LAV-25, Abrams, Liberty, and aircraft bombs could prove better against enemy infantry formations/blobs.

Idea 2.) Modular Unit Capability
Basically individual upgrades bought per selected unit I suppose. So far I've thought of:

Abrams:
Only one or the other can be chosen per vehicle. Mounting off center of said vehicle's turret.
-TOW missile system. Either two or four tubes holding TOW missiles (aesthetically speaking) for increased efficiency against enemy armor.
-Plasma Grenade Launcher system. One 'launcher' for increased efficiency against enemy infantry and light vehicles.

Liberty:
-Mobile repair station/ bunker. Would loss its own offensive capability but prove to be a major boost to other vehicles and the infantry it carries (which might prove worth it with the addition of more Plasma based weapons for other units).

Thank you for your time. Again, this is just my input. Thoughts?

Edited by: ParaCombatant

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