Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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Report RSS Yuri Bio Reactor (view original)
Yuri Bio Reactor
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AlexanderDC
AlexanderDC - - 186 comments

Bio Power!

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Guest
Guest - - 690,468 comments

Does Yuri place these people in the Matrix to keep them asleep and complacent while harvesting their bodies for electricity?

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Slye_Fox Author
Slye_Fox - - 933 comments

Yes, but I had to implement it differently than in RA2:
You can garrison units in the reactor (1 at a time, up to 5) but you can't get them out again. This is due to how I got the power upgrade to work.

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Description

The Bio Reactor is Yuri's standard power plant. However, Yuri cannot live on electricity alone, and must feed the Bio Reactor with infantry units to get additional energy to meet his base's voracious power needs. Up to five infantry units can provide extra "battery" power for a Bio Reactor, providing the building with up to an additional +20 in power. Thus a Yuri player would do well to go on the offensive early to harvest enemy units and save himself a few credits that might otherwise be spent on another Bio Reactor. Note that the units placed inside the Bio Reactor do not die; in fact, if a Bio Reactor is destroyed, the freed units will appear, instantly controllable by their original owners.