Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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Report RSS Map - Downtown (4) (view original)
Map - Downtown (4)
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horny97
horny97 - - 389 comments

There is already a downtown remake if you search for it, why not get the users permission to edit it? or even use it other than that good work and looking forward to it RA2 was good in its own way.

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Slye_Fox Author
Slye_Fox - - 935 comments

Their map is a remake for RA3. Mine is a 100% clone of the RA2 one, right down to the number of grid squares.

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horny97
horny97 - - 389 comments

wow lol in that case fire away!

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justgoaway
justgoaway - - 8,208 comments

Perfect remake!!!

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feillyne Staff
feillyne - - 5,816 comments

Hmmm, roads seem broken... ;-) But still it's an awesome idea!

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Slye_Fox Author
Slye_Fox - - 935 comments

that's because i've not made ramp spasific roads yet

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Just_West
Just_West - - 239 comments

I have thought about gem nodes before. The only possible problem I could see was the harvester showing the gems and not the ore when transporting. However, I am not the good with art states yet. Where you able to do this?

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Slye_Fox Author
Slye_Fox - - 935 comments

No need to.
The Miners in RA2 are covered, not open topped.

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n5p29
n5p29 - - 8,538 comments

oh my god

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Description

Downtown is an urban four-player map.
Each starting area has access to a Ore field and a Tech Airfield.
expanding slightly to the sides of the start area gives you access to another Ore field as well as a Gem field.
In the center of the map are four Tech Oil Derricks as well as a Tech Machine Shop.
Along the main roads that divide the map into quarters, are plenty of garrisonable buildings.
Each underpass into the players base also has a pair of bunkers at it's sides.