This originally started as a project to simply add some cleric kits to Baldur's Gate II. Andyr and NiGHTMARE, already planning something similar (though far more extensive) for their upcoming Lands of Intrigue mod, jumped on board and set us straight. Upon closer examination, we came to the conclusion that to sufficiently differentiate the kits we would need to revise trueclass clerics and the existing kits. One of the oversights in the existing cleric spells is that spheres were not implemented, or implemented incorrectly. Based on their deity, cleric and specialty priests have three types of access to spells.

* Major - cleric can cast all spells in this sphere
* Minor - cleric can cast spells up to and including level three in this sphere
* None - cleric can not cast spells in this sphere

If a spell is in more than one sphere, the cleric can cast it if (s)he has access to it via one of the spheres. Under the implementation of spheres, spells that had previously been druid-only are now accessible to some specialty priests and in some cases (Dolorous Decay) available to trueclass clerics as well. Future versions will also include many new cleric spells.

One facet of the kits that will not be implemented are item restrictions different than a trueclass cleric's. Item usability for BG2 has many irritating hardcoded features, not least of which is that there are only 31 flags available to designate if a kit can use an item. Anyone want to take a guess how many kits are in BG2? The kits will, however, be fully compatible with Ghreyfain's Ashes of Embers Universal Weapons Component, which allows clerics access to a wider variety of weapons. The mod is also designed to be fully compatible with the BG Tutu project.

For bug reports and suggestions please visit the Gibberlings Three forums.

Compatibility

This mod is designed to work with BG2: Shadows of Amn with or without the expansion pack Throne of Bhaal. With Throne of Bhaal, High Level Abilities (HLAs) are also restricted by sphere and some kits have unique HLAs pertaining to their deity. The mod is also designed to be compatible with Baldur's Gate Tutu. The mod is fully compatible with the changes made in the Ashes of Embers Universal Weapons component, provided Cleric Remix is installed after it.

Because of changes made to the implementation of divine magic, clerical kits added by other mods are not compatible. Hardcoded engine restrictions prevent more than nine kits being displayed at character creation, so installing all kits included with this mod will result in the last kit installed to not display.

This mod will conflict with Refinements, as we use our own HLA tables. The mod will not conflict with the changes made in Kish's Oversight mod, though some of the changes introduced there are implemented and some are overwritten. For example, Cleric Remix also fixes the bug that prevents Cleric-Rangers from obtaining the Cleric Stronghold, but it does not allow monks to obtain them.

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