CW5 Coming June 2018 Greetings H3 Fans. I've been working hard on a major upgared of my Classsical World Mod and am happy to present a preview below. IT REQUIRES H3, H ROME AND ALL DLCS FOR BOTH GAMES. This is due to my importing lots of units from H Rome to better flesh out the diverse factions form across the ancient world. Improved Map now with ~190 cities. New cities in northern Europe, Spain, Sicily, Africa and the east. New factions Cimbri/Teutones, Suevi, Corinth, Nubia, Celto_Ligurians, Raetia, Helvetia,Kaspai,Ptolemy, Seleucids, Moors. Some very ahistoric actions replaced ie Pergamon replaces Troy, Pannoni replace Avar ... 86 FACTIONS IN TOTAL ! New Units Faction and Faction Groups streamlined to avoid conflicts with auto generated missions. New Tech's. Fixed all major rivers so can only be crossed at 'fords" or bridges. ------------------------------------------------------------------------- * fixed faction groups so very

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Classical World 5

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CW5 Coming June 2018


Greetings H3 Fans. I've been working hard on a major upgared of my Classsical World Mod and am happy to present a preview below. REQUIRES H3, H ROME AND ALL DLCS FOR BOTH GAMES. This is due to my importing lots of units from H Rome to better flesh out the diverse factions form across the ancient world.


FEATURES

Improved Map now with 190 cities. New cities all over the map. Most cities from CW4 improved graphically.

New factions Cimbri/Teutones, Suevi, Corinth, Nubia, Celto_Ligurians, Raetia, Helvetia, Kaspai, Ptolemy Egypt , Seleucids, Nabatea, Moors and more....

Some ahistoric factions replaced ie Pergamon replaces Troy, Pannoni replace Avar ...

90 FACTIONS IN TOTAL !

Many New Units ie armoured elephants, black leves, used lots of new units that I'd made for "Punic Wars Ultimate" mod

Faction and Faction Groups streamlined to avoid conflicts with auto generated missions.

New Tech's. ie Siege Works, African Hoplite Training House, Elephant Training House, Irrigation, Exotic Mercenary Trader, Archery. ....

Fixed all major rivers so can only be crossed at 'fords" or bridges.

*lots of historically based invasion events to keep later game challenging. Think Hannibal overland into Italy, Huns, Vikings, Gothic migration etc.

*other bug fixes and polish

* and anything else I can think of and manage ....

I hope you enjoy.


FUTURE PLANS: continue to polish map and fix any bugs. Will add new units from any future DLCs to come.

Comments
GeraltofLyria
GeraltofLyria

So I guess the people like me who bought on GOG don't get to play these mods?

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Kurobakit
Kurobakit

hi SGZ,

Thanks for sharing your mods, could you please upload the latest mods to moddb? i prefer download it from here, thank you.

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