Hello again true doomers, this new update bring an exiting new feature for the Classic Doom games while fixing various issues the previous version had.
ADDITIONS
From now on when aspect ratio correction on Classic Doom will extend the Status bar in order to allow you to see the level time and the remaining power up time (all in seconds). Also now you can remap individually the controller's up/down and left/right axis to either move or look.
FIXES
As some have already report in some occasions the game will try to fallback and initialize a non existing version of OpenGL (5.0), due to that from now on the fallback version will go to version 4.0 instead (4.6 is the max). Also there have been some report of EXPINFO misbehaving when you kill bosses (like Cyber Demon and Mastermind) on Ultimate Doom, from now on the boss must be declared on the specified Map in order to act like a boss.
I noticed a strange visual glitch when using the grabber in Doom 3's expansion. The "warp effect" in the middle of the screen is replaced with a weird oval shape where the effect should be. When using HDR, that effect is opaque on top of that.
That's a common issue with the original RBDOOM (which is used as a base for that one) you can check here : Github.com
Thank you for the information! It's a shame though I did notice something peculiar. The circle issue only happens in the ROE expansion, NOT the Lost Mission expansion where it behaves as it should. I'm not really sure what to make of that.
I finally just turned off soft shadows and this has fixed the issue. It's still odd it only affects the ROE campaign, but there it is, a reliable fix for anyone trying to play Doomguy Freeman.
I'm using this in combo with hi def doom mod. I'm getting FPS drops but none of my hardware get's used fully. I checked the CPU usage and mostly only 2 threads are used of 12 (80-100%). So only 1 core of 6. Is this normal ? I thought Doom 3 BFG was multi core. I tried putting : set r_useSMP "1" in the config file but notting changed.
A. r_useSMP is not a valid command com_smp is
B. Multithreading can run on a single core
C. Doesn't use your GPU ? Also high Soft Shadows LOD can cause noticeable performance issues
oh ok, I will try to use the other command. I maxed out the settings, but GPU usage is around 50-70% tops. I said it's not fully used, when you get FPS drops it's caused by a bottleneck but there is none.
So I changed in the base folder : doom3.cfg and added : set com_smp "1"
It did not change anything so I guess it's normal ?
Yeah, in general some of those things like Soft Shadows, HDR etc. That got added by the original RBDOOM team can be a little bit unstable (graphicly or in performance).
P.S.: There seems the performance inconsistencies with Soft Shadows to be already reported on the original RBDOOM (who knows maybe in the future they will fix those issues).
I sent a message to bethesda also, maybe they can figure it out. Thanks for the information and great mod of course :)
Oh well, it seems that Doom 3 BFG is just optimised this far, that's why it does not use modern resources properly. So I will just need to lower the settings than.