Hello again true Doomers. It's been a long time since the last update. This new update mostly focuses on bug fixes and refinements rather than unlocking or adding new content.
FIXES
Various bugfixes has occur with this version such as the Classic Doom's aspect ratio option will not crash the game too frequent unlike before and when skipping the intro texts the map will load only once.
IMPROVMENTS
Manage to rework one of my worst codes which was for loading sprites and flats in classic Doom, from now on if you run with the debug build on windows classic doom will play with regular framerate (35/40), warp and idclev can now accept extended levels and episode from MAPINFO/EXPINFO and the intro text escaping is slightly better than before.
EXTRA
With this new update I decided to upload the bundled launcher's source code which you can find here : Github.com
And a new tool that can convert the original Resurrection of Evil arcades to BFG. You can get the binary here: Moddb.com
and the source code here: Github.com
good to see the arcades again , it's really cool.
What do you think about librecoop ? stradexengine wrote that it can be implemented in bfg edition too
It will be my pleasure to have this on my port.