Improve your experience on DOOM 3 BFG Edition and DOOM 3 (2019). With additional mod support for the Classic DOOM games.

Description

The latest Version of DOOM BFA now with improved SDK support

Preview
DOOM BFA Version 1.2.6
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CoolsKELETON96
CoolsKELETON96 - - 47 comments

hello i have a problem

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

What problem?

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ManBearGuy
ManBearGuy - - 10 comments

I'm getting major lag/framerate issues. Any suggestions on how to fix?

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

System specs?

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Guest
Guest - - 691,155 comments

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Bravo09
Bravo09 - - 8 comments

Am not sure how to use mods for Doom 3 with your launcher

I am pretty new to modding this game. Could you please do a idiot proof guide?

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Question: Have you installed it correctly? (Use the installer for best results).
DOOM BFA is a source port for DOOM 3 BFG Edition and DOOM 3 (2019) re-release.

As for the Launcher:
A) Open it
B) Go to the "DOOM 3 BFG" tab
C) There are two drop down options called "mod" and "mod base"
The "mod" is mainly for map mods while the "mod base" can be used for resource mods (custom textures, models etc)
D) Click any of the two drop downs and it should show you a list of mods you have installed to the game.
E) Select any of the mods you want and then press "launch"

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Bravo09
Bravo09 - - 8 comments

Yeah. I tried both the manual install and the installer in two different Doom 3 BFG Edition installs.

I selected a mod that changes the imp eyes texture and changes the spread value of the shitgun in the "mod base" box and launched the game. It didnt make any difference.

Sorry if there is any mistake. English is not my mother language.

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Have you tried the mod box ? Also does the mod has raw files (if you are able to find the image files of those custom imp eyes using the file explorer or there are .pk4 files)?

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Bravo09
Bravo09 - - 8 comments

Already tried with both Mod and Base mod boxes.

It's this mod: Moddb.com

I used your tool to convert it to BFG Edition.

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

what is the name of the folder you have the mod on? Keep in mind that it must not start with a number and must not have "-" character

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Bravo09
Bravo09 - - 8 comments

The folders go like this
>Mods
>def
>materials
>models

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Those folders should be inside a single folder (The last 3 at least)

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Bravo09
Bravo09 - - 8 comments

Sorry, ModDB got rid of some spaces.

Here is the estructure.

Main folder: Mods

Subfolders: def, materials and models

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

And you load the Mods folder , right? I already tested the mod you send me and the Imp eyes were actually red

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Bravo09
Bravo09 - - 8 comments

Yeah. Tried it in both boxes.

I have made everything but still doenst works

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Odd. After you press the launch button from the launcher it should have create a file named args.txt. What it has inside it?

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Bravo09
Bravo09 - - 8 comments

+set com_game_mode 3 +seta com_allowconsole 1 +set com_skipIntroVideos 1 +set fs_resourceLoadPriority 0 +set fs_game mods +set r_maxAnisotropicFiltering 0 +set r_useHalfLambertLighting 1 +set r_useTrilinearFiltering 0 +set r_exposure 0.5 +set r_useSSGI 0 +set sys_lang spanish +set r_forceAmbient 0.01

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Ok, that's fine (?). Then why it doesn't load?
Wait inside the mods folder is there a generated folder ? If there is then the mod is loaded. Also what level are you testing it with ? I tested it with Lost Mission's first level

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Guest
Guest - - 691,155 comments

i have a problem "unable to initialize opengl" you know why?

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Hardware Specs ? Does your GPU support OpenGL 4.5 ?

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