Improve your experience on DOOM 3 BFG Edition and DOOM 3 (2019). With additional mod support for the Classic DOOM games.

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The latest amazing new version of DOOM BFA is now available.

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DOOM BFA Version 1.2.4_1
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silentjacket
silentjacket - - 53 comments

I'm having some strange issues where soft shadows appear heavily pixelated/boxed-out when a light is shining on a shadow. seems to be related to LOD setting but testing has produced strangely inconsistent results.

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Yep, if I am not wrong the Soft Shadow LOD is mainly for the shadow details, the higher it is the more sharp the shadow details will look, the reason why in my port is quite low (while on RBDOOM is maxed out) is due to performance.

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silentjacket
silentjacket - - 53 comments

Is there no way to dither the samples? it's quite jarring when it happens, as the banding is quite intense and causes the texture underneath to appear striped.

Also, if soft shadows are disabled, it disables all shadows.

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

To be honest I really don't know, sorry.

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Guest
Guest - - 691,432 comments

Chaingun normal fire rate is tied with the 120 fps cap and fires way slower under that, I have a 75hz monitor and I tried to force the cap with "set com_engineHz "144" on a autoexec but it didn't work. Any way to force the frame rate to that value?

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Nope, sorry. The framerate is tied to your monitor refresh rate.

P.S.: Try to lower it on 60 FPS, or try a multiplayer map and see how it goes.

P.S. 2: I also have a 75hz monitor but I haven't notice any issue with the chaingun so far

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Guest
Guest - - 691,432 comments

Multiplayer fires normally regardless of the option. Oddly, after switching options multiple times, the chaingun now fires a little bit more faster at 75, and slower at 60.

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

I really don't know how it works exactly on single player (and I should start investigating it at some point) but for the Multiplayer it uses fix framerate, 60 or 120 FPS

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Guest
Guest - - 691,432 comments

Someone on Steam forums, mentions that is a script that causes this. I can't post links, but is called "no 144hz option?" on Discussions

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Maybe you should make an account on ModDB

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DarkJaguar
DarkJaguar - - 16 comments

I found an odd issue after updating to the latest version (including following instructions for deleting old files in the readme). When I try to disable HDR, it does so for a split second then turns it right back on. Attempting to manually disable it through the config file also forcibly reenables it upon relaunching the game. As my monitor doesn't support HDR, this makes the whole game look as gaudy as Borderlands.

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

Try to open the classic DOOM games (they will force it to close).

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DarkJaguar
DarkJaguar - - 16 comments

It turns the feature off but it flips right back on the instant I quit the classic games back to the menu.

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DarkJaguar
DarkJaguar - - 16 comments

I found a fix! If this happens to anyone else, turn off soft shadows then turn off HDR. It'll stay off when you turn soft shadows back on.

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burghard.reinsch1
burghard.reinsch1 - - 42 comments

I recently bought the retail version of Doom 3 BFG Edition. It runs normally on its own, but whenever I try to run it with BFA, I get a "_default material not found" error. How do I fix this?

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

What folders does it have inside the game folder ?

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burghard.reinsch1
burghard.reinsch1 - - 42 comments

Only the ones that it came with-Base,directx, and msvc210.

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MoDFaNGuy Author
MoDFaNGuy - - 262 comments

does the base folder have _common.resources file ?
Also try the Classic Edition (as a standalone game) and see if that play the shareware (like in BFG it also uses it's own _common.resources inside the base folder).
Sorry for all that but I still trying to figure out the source of your problem.

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burghard.reinsch1
burghard.reinsch1 - - 42 comments

Yes, the base folder does have a _common.resources file.

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