[classicdoom]
- Added PNG support for doom graphics (doom Gfx)
- Improved the stability of Classic Doom's z-memory (I hope)
- Optimize and improve the mod exclusivity system
- Improved Classic Doom cheat codes
- Restored Linux support
- Fixes and improvments for aspect ratio correction
- Removed slime trails (by using MBF's source code)
- Fixed an issue with backpack obtained from cheats
- Added support for sprites inside compress files (.pk3,.zip)
- Make aspect ratio correction and number of message lines options available on the in-game menu
- Added support for non-doom sfx files (both xaudio and openAL)
- Added DehackeD's Sound and Misc Editors
- Increased the wait time when connecting to net game
- Added the PWADs on the source code files
- Added option to change the lighting (Real Light)
- Added JPEG support for Doom graphics (Doom GFX)
- Added the missing Palette colors for image conversions
- Reorganized graphical options
- Added Option to toggle Always Run
- Bugfixes and Optimizations
- Fixed Doom 2 Map 15's inaccessible secret
- Added Map exclusive fixes to EXPINFO
[DOOM3BFG]
- Restored Linux support
- Updated OpenAL library and added support for ogg,flac,mp3 and bink audio formats(On all 3 games)
- Updated FFMPEG
- Update to GLEW 2.1.0
- Fixed controller vibration system for SDL*
*it should work with any compatible controller, for example a PS3 Controller
- Fixed compilation issues with newer versions of Visual Studio 2017
- Improved linux cmake scripts
- Fixed a double flashlight model bug when using the original flashlight
- reduced bluish tint for FilmicPostProcess (special thanks to TheVoodoo)
Thank you for the updates and the maintenance of the mod! :)
Great mod! Thanks for keeping it up-to-date and Godspeed!
When i try to start the game with the RBDoom.exe the game is in japanese, any clues about that?