WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- Add damage based rumble effect every time you hit an object (enemy or shootable object)
- Fixed a bug with ceiling related map events
- Freelook and jumping will no longer work on DEMOs
- If the JUMP option is disabled then the jump button will act as an use button (like the default behavior)
- In Master Levels and No Rest for the Living main menu demos will no longer play
- The main menu music will loop if no DEMO is playing
- If there is no TITLEPIC instead of the INTERPIC the DMENUPIC will be loaded
- If you switch between corrected aspect ratio and not it will show you a prompt to restart the game
- Add support for DOOM Shareware
- Added two levels of lighting for Real lights : Dark and Light
- Added rumble effect when taking damage
- Fixes for modded Sprites
- Even more bugfixes for EXPINFO
- Improve rumble effect
[DOOM3BFG]
- When alt + tab is pressed the game will pause and minimize on all systems
- Reset the default value of pm_vmfov to 0 from 32
- The game's window title will correspond the selected game that is currently running
- Controller layout will be visible ONLY when the game receives controller input (also removes the F-key restriction on classic Doom)
- Restore XAudio2 support- Vastly improve the audio code for cinematics
- Fully restore roq video support
- Improve audio code for no wav files
- Corrected the standard laptop resolution for SDL
- Possble fix for systems who fail to start in fullscreen mode on Windows
- Extended idStr and idFile sizes from 32-bit to 64-bit
- Added a new command "writeresourcefilewithdir" which generatres a .resources file given a directory name inside the game directory for more information check: Github.com
- Stopped reloading .resources from maps folder
Good work.
Crashes when you select video settings in classic doom
Oops, I forgot to bundle the new wad. Just reuploaded it with the new wad