This is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films. So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor? Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth? This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!
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Oct 22 2015 Anchor | ||
I've been modifying this wonderful CK2 mod, and I thought I'd share my changelog. ##MasterTitans cutomizations## *Based on 0.5b, so this probably won't work if you are running 2.4.3* #Note: The game always crashes after a while, not sure why. I think that's close to all, but I didn't start making a changelog until recently. Also, I suggest you guys make it so that when a vassal declare independence from a now-corrupted liege that liege gets a claim on all their titles. In addition, religion and culture changes are severely, how to say, bad. You are allowed to colonize with dwarves or elves (that is to say, you can pay, the event isn't properly scripted) , but if you do, guess what? The CK2 culture change event triggers, not cool. Also, colonization is very expensive, it's quite rare to have 1000 gold on hand, I realize stuff is supposed to move slowly in middle earth, but this is still excessive. Edited by: MasterTitan |
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Dec 3 2015 Anchor | ||
Personally, I moved the Angmarim "religion" from Edain to Men of Darkness: otherwise the Witch-King keeps purging his own men. Rhudaur Hillmen should have their own MoD religion, as well as the Dunlendings, I think. Maybe change the "purge" event to allow to settle cultures other than orcs? (Like, goblins, dark men, trolls and the like). Something must be done with the troll buildings. |
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Dec 5 2015 Anchor | ||
Good idea on the Angmarim move, Men of Darkness makes more sense. Also, on troll buildings, if you just make trolls a proper unit they're no issue (besides the fact they look like medieval knights on the map). |
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