Blake's Civilization 1 For Windows - Soundtrack Overhaul Mod that replaces all the old CivWin (NOT CivNet) short low quality WAV music files with full length high quality Roland MT-32 recordings.
Information:
Author: Blake
Version: 1.0 09/06/2018
ModDB Page: Moddb.com
Mod development Threads: Forums.civfanatics.com
Apolyton.net
Civ Website: Blakessanctum.x10.mx (If link doesn't work just Google Blake's Sanctum)
Civ News & Updates: Blakessanctum.wordpress.com
Demonstration Video: Youtu.be
Installation Instructions:
• Just to be safe I recommend you backup all of your WAV files in your CivWin (NOT CivNet) install folder just in case you don’t like the mod or it causes an unforeseen bug I haven’t already listed below.
• To install just simply extract all the WAV files out of the 7zip archive file into your CivWin install folder overriding all of the old music WAV files in there. If you don’t have 7zip installed, you should as it’s better than all the others. ;)
Known Issues:
• 24,000Hz 16bit Mono WAV format was the highest the game would accept during my testing. If anyone knows of a way to trick the game into using higher quality files (eg 44,000Hz stereo) let me know!
• Unlike the DOS version CivWin uses only 1 track for both the title sequence and the evolution intro. As a result I had to combine both songs into one track that fits the 3 minute length of the intro sequence. As a result I had to edit out a few ‘slow’ bits.
• Music stops playing in Diplomacy screen once you start pressing the ok button. Unfortunately this would require someone very skilled with hacking the Civ1Win game files to fix.
I had no other issues with my Windows XP VirtualBox VM CivWin test install, however I had these extra issues occur on my Windows 98 DosBox VM CivWin test install:
• Music starts playing when you receive the "an emissary wishes to speak with you" message however it sometimes stops playing when you continue into the diplomacy screen.
• Sometimes after the above issue all sounds & music would stop working and only restarting the VM would fix it. Not sure if it's the virtual OS or the VM program.
Note: All tests were done with CivWin version 1.2.0. Other versions of the game may produce different results. Testing in other Virtual Machine software or other Operating Systems may also produce different results. CivWin will not work on 64 bit Windows hence why a VM is required.
Credits:
• File conversions, editing, mod assembly & release by Blake
• Original Civilization 1 Soundtrack composed by Jeff Briggs
• High quality genuine Roland MT-32 recordings done by BarbarianBros
Demonstration video of my soundtrack mod: