City ES3 is a personal experiment in Source SDK mapmaking, inspired by the groundbreaking Marathon games by Bungie Software.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
City ES3

City ES3

Full Version

City ES3 is a personal experiment in Source SDK mapmaking, inspired by the groundbreaking Marathon games by Bungie Software. One level, seven somethings...

Comments
BionicCoyote
BionicCoyote

Here is a COMPLETE WALKTHROUGH I made:

Reply Good karma Bad karma+1 vote
Ma1ice
Ma1ice

Can't find background image materials/console/startup_loading.vtf

Reply Good karma Bad karma+1 vote
Gamer819
Gamer819

Google the SteamPipe fix. It involves changing the Gameinfo.txt. That should hook you up.

Reply Good karma Bad karma+1 vote
filthybeast01
filthybeast01

How about this idea instead? If the dev wants me to play his mod post-Steampipe, he can update the file himself to make it compatible with Valve's current format.

Reply Good karma Bad karma0 votes
ehenking
ehenking

Looks good, and I'd love to play it. But thanks to the new filesystem Valve has given episodic content, all mods and custom maps are currently out of service.

Reply Good karma Bad karma+2 votes
bloodshot1999
bloodshot1999

And Just To Be Clear It IS a Func_Door_Rotating Right?

Reply Good karma Bad karma0 votes
bloodshot1999
bloodshot1999

hey, if you could answer me this one question it would mean the world to me. where there is that little locker at the end of the first bridge that comes out of the water that you can open i tried making the same thing on one of my maps and it ends up rotating in the middle of the door, and not around the edge. now, i know what your thinking and trust me i have tried changing where the hinge is. could somebody please tell me what i need to do?

thanks.
-Bloodshot

Reply Good karma Bad karma+1 vote
jo291
jo291

This makes me think of how cool it would be to see a source remake ala black mesa of the marathon trilogy.

Reply Good karma Bad karma+3 votes
ajar
ajar

marathon was a fantastic game and this is an excellent idea. too bad I don't have a clue about programming, otherwise I would do it myself.

Reply Good karma Bad karma+1 vote
JS92
JS92

Nice mod dude, would like to see an extended, maybe official proper release of this with more puzzles and maybe a story.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
INERTIA

INERTIA

First Person Shooter

INERTIλ is a Half-Life 2: Episode 2 mod built off of Mapbase. You play as a member of the resistance, and lead a small squad of fighters. It is a fast-paced...

Build2001

Build2001

First Person Shooter

Source modification that recreates the "Half-Life: 2 Beta" with inspiration from many of its concept arts, while having some twist to keep things fresh...

Boreal Alyph

Boreal Alyph

First Person Shooter

Based on the Marc Laidlaw short story--Epistle 3--Boreal Alyph aims to capture Valve’s lost vision, and bring a fun, and satisfying end to the celebrated...

Raising the Bar: Redux

Raising the Bar: Redux

First Person Shooter

Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...

NovaCor: The Fringe

NovaCor: The Fringe

First Person Shooter

NovaCor: The Fringe is an exciting Sci-Fi adventure with a blend of FPS combat and Puzzle Solving. Collect items, solve puzzles and blast your way to...

Half-Life 2 : MMod

Half-Life 2 : MMod

First Person Shooter

The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat...