City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas square, Eaton Center , Mel Lastman square, St. Michael's Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17. Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion. It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner...
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer
Instructions on how to install and use it are within the archive.
** Fixed **
- "Could not load library client." when launching the mod.
- Scene files not playing.
- In-game menu.
- Gameinfo.txt now has correct parameters.
- Crash on maps dundas_square_f and yonge_st_f caused by destroying an APC.
- Crash on map st_michaels_f3_f due to invalid assault points.
** Changes **
- Map st_michaels_f3_f
Removed first assault goal to prevent a crash.
- Map yonge_st_f
Added an extra relay entity to force the opening of combine gate located
at the end of the level. This new relay will trigger one minute after
entering the last area.
This is used to prevent a bug where citizens carrying RPGs would
not be able to fire rounds at the mortar, which is responsible for
opening the gate and allow players to destroy the APC, which is needed
to complete the level.