With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media RSS Real Time Global Lighting (view original)
Real Time Global Lighting
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Psycho_2
Psycho_2

What's with the missing texture on the bottom left?
Aside from that, keep up with the good work!

Reply Good karma Bad karma+1 vote
JonnyBoy0719
JonnyBoy0719

may be a missing material (or wrong placed) or it can be ep1/ep2. By that i mean this -> Steamcommunity.com <- Its a very annoying bug or glitch that came with the new steam update.

Reply Good karma Bad karma+1 vote
MrtwovideoCards Author
MrtwovideoCards

It's an old model we forgot to remove on compile.

Reply Good karma+1 vote
Lux│Smash
Lux│Smash

wait a second...this...is...Real time shadows?! o_O

Reply Good karma Bad karma+2 votes
MrtwovideoCards Author
MrtwovideoCards

Yes.

Reply Good karma+1 vote
StanRiders
StanRiders

Valve devwiki tutorial, eh? :D

Reply Good karma Bad karma-1 votes
MrtwovideoCards Author
MrtwovideoCards

Do you mean for us to make one? Or that we got this from one?

Reply Good karma+2 votes
StanRiders
StanRiders

I mean, you got it from devwiki.
https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007

Reply Good karma Bad karma-1 votes
MrtwovideoCards Author
MrtwovideoCards

Uh yeah, no. That's an entirely different shadow method.

Reply Good karma+2 votes
YoungModder1337
YoungModder1337

you can you tell me how to to it ?

Reply Good karma Bad karma+1 vote
Gjsdeath
Gjsdeath

Few questions:

This is Source2007?

Is this CSM?

What resolution is this? I notice a lot of ghosting.(shadows pulled away from the caster)

Is this ortho projection? How did you do this? (Forget this if your using ASW)

Why are the models not casting shadows? Is there a lack of resolution just keeping them from showing up in the shadow map?

I'm just really interested in how you did this.

Reply Good karma Bad karma+1 vote
Kurisu_Chan
Kurisu_Chan

Who says Source is outdated now? hehe

Looks great.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Yup, that's right. Real time. In Source.

Details
Date
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
New
Add media
Feed
RSS