With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Psycho_2
Psycho_2 - - 179 comments

What's with the missing texture on the bottom left?
Aside from that, keep up with the good work!

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JonnyBoy0719
JonnyBoy0719 - - 2,784 comments

may be a missing material (or wrong placed) or it can be ep1/ep2. By that i mean this -> Steamcommunity.com <- Its a very annoying bug or glitch that came with the new steam update.

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MrtwovideoCards Author
MrtwovideoCards - - 660 comments

It's an old model we forgot to remove on compile.

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Lux_Smash
Lux_Smash - - 346 comments

wait a second...this...is...Real time shadows?! o_O

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MrtwovideoCards Author
MrtwovideoCards - - 660 comments

Yes.

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StanRiders
StanRiders - - 202 comments

Valve devwiki tutorial, eh? :D

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MrtwovideoCards Author
MrtwovideoCards - - 660 comments

Do you mean for us to make one? Or that we got this from one?

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StanRiders
StanRiders - - 202 comments

I mean, you got it from devwiki.
https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007

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MrtwovideoCards Author
MrtwovideoCards - - 660 comments

Uh yeah, no. That's an entirely different shadow method.

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YoungModder1337
YoungModder1337 - - 2 comments

you can you tell me how to to it ?

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Gjsdeath
Gjsdeath - - 48 comments

Few questions:

This is Source2007?

Is this CSM?

What resolution is this? I notice a lot of ghosting.(shadows pulled away from the caster)

Is this ortho projection? How did you do this? (Forget this if your using ASW)

Why are the models not casting shadows? Is there a lack of resolution just keeping them from showing up in the shadow map?

I'm just really interested in how you did this.

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Kurisu_Chan
Kurisu_Chan - - 50 comments

Who says Source is outdated now? hehe

Looks great.

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Description

Yup, that's right. Real time. In Source.