The goal for CiNEmatic mod is to bring high-quality textures, high-polygons 3d meshes, overall enhanced gfx of the Quake III Arena PC game original game. Comes with setup and install options like a Swiss watch. Textures will be carefully redrawn by Ai(7 different open-sourced Ais) in 8K resolution and 16K resolution that will feel like native textures and modify by me by hands. CiNEmatic will bring visuals in Quake 3 PC game to another level. If you are a Quake III fan and have a very high-performance rig with 8K resolution and above - then this mod is for you for that extra silky smooth and amazing graphics in classic Q3 game. This mod was created for UHDk1ng 16K resolution(15360 x 8640 pixels or 133 megapixels) gameplay of video from Quake III on YouTube. All textures were redrawn by Ai at 16K-32K resolution and then downscaled to 16K, 8K and 4K resolution. For more information - please visit UHDking, UHDk1ng or iPlay16K YouTube channel.

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Add media Report RSS QuakeIII CiNEmatic mod solution for some errors (view original)
QuakeIII CiNEmatic mod solution for some errors
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DarkPreacherman
DarkPreacherman - - 1 comments

This error occurs when the resolution of a sonic font is increased above 1024x1024. Free advice.
And on the topic, when will the mod be released then?

Namely \gfx\2d\bigchars.tga
Must be 1024x1024, not big!

Sorry my bad english!

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UHDk1ng Author
UHDk1ng - - 164 comments

Reply toDarkPreacherman
I did not process gfx folder yet because there are few textures there and fonts - so I did not work on that yet. So the error is different but thank you for an idea of a solution.
I want to create first version as good as possible and record a video of 16K resolution 15360x8640 pixels or 133 megapixels and then I will share it with you. I am working on, it is annoying because I need to find an error on DM16, DM17 maps that error out while other maps are fine. So I gotta fix this issue first, so people can play any maps without an error multiplayer or singleplayer... I hope on September 1, 2020 - my rule to make it good even for the first version but we will see. It is almost here but some errors here and there, so while I am walkthrough multiplier maps - I am fixing it right before I will release the public version.

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Description

Guys, I got last 100 textures to check that redrawn by AI and corrected some because some levels of Quake III Arena is crashing with an error that texture wrong size - so I visually checked by texture size but did not see anything wrong and every texture divided by 2 without any issues. I am sure that it is a texture or textures from my mod causing the issue of in-game engine error that is not properly highlighted in the log file and I don`t know what is the texture(s)... Test one by one texture after multiple time visual inspection did not help. Why did this error happen during Quake III mod development? Well, I did not check textures on all maps when it was the size of all textures at 8K resolution as an issue but I think I was wrong and there were some textures that did not load properly on some levels of the game. I must check all the levels for errors with my mod before the release of the first beta version on MODDB(https://www.moddb.com/mods/cinematic-mod-8k-and-16k-resolution-textures).8K resolution textures redrawn by AI of all CiNEmatic mod data is about 21GB of data anyway and most likely should be resized for an average gamer in 2020, so I decided to cut it in half and create a multiple-version of the mod. It will be CiNEmatic with 4K and 8K resolution mix and 8K raw but for video cards with 24GB at lease to run CiNEmatic mod for Quake III PC game. So more people can enjoy it and different resolutions... so pixel redrawing with adding some details by AI will be at least 8x larger the size of the original texture, but I might make it 16x for a lot or all textures depends on the package of the mod.
Stay tuned, the mod is coming soon (hopefully I will find the solution with all the error this Sunday 8/30/2020) but remember that I will be the f1rst who will record 16K resolution of Quake III Arena with properly done 8K resolutions textures or improvement of textures redrawn by 7 of AIs under my command will be EPIC...
#CINEmaticMod, #Q3cinematic, #iPlay16K