The unofficial expansion mod to CNC3 Tiberium Wars is the enhanced version of Kane's Wrath Reloaded. This mod is where the beloved C&C series shall end its conclusion from CNC4.

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Report RSS The Commies Are Back! (WIP) (view original)
The Commies Are Back! (WIP)
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theduke9924
theduke9924 - - 73 comments

Suggestion for a Russia Epic Unit: The "Monster" Tank.

Bigger, tougher, more powerfully armed mammoth with a lot of resistance to every damage type, but gets disabled if you lose a control structure. Maybe for balance sake, make it so the extreme resistance to damage comes from a triggered ability.

Based on the super-tanks you run into in one of the Allied missions in either Aftermath or Counterstrike expansions from RA1

Or if you already have an idea, feel free to ignore this.

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Description

Rise of the Reds in the Tiberian era? Well it's happening. When Mother Russia did not like what GDI was doing, they decided to act on their own once again with their own arsenal, and this is only the part of it.

Credits to the Alter Regnum team for releasing the Red Alter source code which contain those units (Rhino Tank, Tesla Tank, Apoc Tank, Flak Tank). Also credits to CNCLabs (used with permission), the double barreled Heavy Tank is back! Unfortunately for Russia, no epic units to build (and don't say Mumakil). An idea for an epic unit for Russia is still underway.

Shaders need some work on the Heavy Tank since it's using a temporary ObjectsGDI shader instead of the ObjectsSoviet shader (because I don't have that file yet). The Rhino Tank also had a shader problem as well since it's showing red. It is using ObjectsGDI and Default3D shaders. Unless I fixed the shader/texture for that unit, I may perhaps have to use Madin's public version of the Rhino Tank MK II instead.