So, this marks my very first mod on Moddb after being a member for so long. If you're interested in some of my other works, search for Guvenoren's Workshop on steam. So what does this mod do? - Infantry corpses and Vehicle debris stay for 5 minutes before decaying. Leaving a grim reminder of what happened here. Known issues: - Dying animations for infantry units happen TWICE. I don't know how to solve this issue. - Surveyor debris seems to flicker.

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5min Corpse Decay Mod

5min Corpse Decay Mod

Full Version 5 comments

Full version of my mod, 5min Corpse Decay Mod. Read description.

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Guest
Guest - - 690,065 comments

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Guest - - 690,065 comments

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Nuuu
Nuuu - - 3 comments

This would be perfect if it could work alongside other mods

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Guest
Guest - - 690,065 comments

Is there anyway to add this mod to another mod? I want to use another mod but keep the cool corpses. Thanks!
(Btw, I know about adding it to the .SkuDef file but it only either loads your mod or the other one)

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Pale_cnc
Pale_cnc - - 41 comments

Can this be done with buildings as well? (The ruins should disappear if built over) Also, can the values be changed so the corpses last more than 5 minutes?

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ByronDTiberiumdrinkR
ByronDTiberiumdrinkR - - 4 comments

Like always yes buildings that are destroyed -ruins- can be built over and value can drain but if the ruins get stacked on the buildings restart your game otherwise it will choke the game.

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ByronDTiberiumdrinkR
ByronDTiberiumdrinkR - - 4 comments

I suggest you add Tiberium based Land-based machines or air-based. what I mean is if a Scrin based creature dies it produces a Tiberium toxin or spores causes Tiberium poisoning. -Infantry- Tiberium based machines like a seeker will explode Tiberium spores which are lethal enough to kill low-grade units INSTANT. An air-based Scrin unit on death will create More spores. the blue Tiberium upgrade will make the spores 25% to 50% more lethal on units UNLESS THEY ARE SCRIN units or machine.
Tiberium based units -not Scrin- have a chance of producing Tiberium spores.
a harvester will Produce a Tiberium explosion that will destroy low-tier machines and units will be instantly killed in a radius of course. And Scrin based machine on death will produce Tiberium radiation for 30 seconds but it's 1 damage per 0.4s. thank you if you read this and I am a newbie but a very special kind. thanks. (Updated 9/05/2020) Machines that are destroyed will Damage other living or driven objects but only a little. mammoth tanks explode lightly before it turns to a husk so a engie goes and captures it. black hands can explode on death. when avatars die the parts of the avatar will crush the machines and units before staying there flat on the ground. Flame tanks simply they explode.
corrupters will not explode but makes a Tiberium puddle that lasts 2Mins.
There's a chance for a coruptrolite or a spider like creature when a scrin kills a entity with the buzzer its weak tho so expect some hmm-age. there's a chance that the avatar will rip themselves apart due to explosive pressure within them that they cannot resist.
Shock trooper can EMP aka shock machines on death 1/10 chance.
Juggernauts WILL explode extremely badly if its not capture in 3 minutes.
and then turns to a destroyed husk for the last 2 minutes.
Turrets will turn to a husk if its not repaired it breaks to oblivion.
(UPDATED 10/05/2020) Make constructed buildings husks to remember they stay there forever but you can sell them for 100 to 400 in-game money and this will just give a past battle a reminder. and also you can still destroy the husk for it to be gone forever.

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ByronDTiberiumdrinkR
ByronDTiberiumdrinkR - - 4 comments

Remember to comment to me ANYTIME or friend me so you message me. I am happy to suggest. NOTICE these options can be changed, but reminder the husks of turrents can be built over.

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Terrapin2190
Terrapin2190 - - 71 comments

I had a bit of trouble getting this running at first (due to my own lack of knowledge and Origin's funky launcher), but I've got it working now!

I did notice something in GDI Mission 3 - Hampton Roads where the NOD Flame Troopers would keep standing and falling randomly, after being killed. Possibly triggered by the Commando destroying buildings?

Great work though! This certainly adds a very nice touch to the game.

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Guest
Guest - - 690,065 comments

good idea. completely changes the look of the battles, great job

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Guvenoren Creator
Guvenoren - - 80 comments

Cheers, it's a bit clunky though

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