GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

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Report RSS Playing with new Tiberium colours [1.9.40.2] (view original)
Playing with new Tiberium colours [1.9.40.2]
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Astor Author
Astor - - 1,946 comments

The Tiberium twinkle effect animation is already included since 1.9 but is disabled in every version. Mostly because it's only suitable for singleplayer - the huge amount of animations gives you a high desync chance for multiplayer. Each Tiberium cell doeas have an animation, so the game has some work to get them all synced with all players.

But I am going to add this as optional feature for people who play only SP or want to try their luck with MP :P

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OrangeNero
OrangeNero - - 6,594 comments

wait does that mean that too many anims or too long ones can desync the MP? You sure about this?

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Astor Author
Astor - - 1,946 comments

You know, even in vanilla TS you can get desyncs. Why? One example would be if a players build too much refinaries. It's caused by the tag RandomLoopDelay.

The twinkle animations need that tag because otherwise ALL would play at the same time the whole game (this happens when the game starts, but RandomLoopDelay changes that after the first loop)

Yes I am sure :) with animation test MP games desync after 30sec-5min

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Description

Just a few experiments