GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder enemies. Will you save Earth or will you destroy it? It's your choice...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS GDI, Nod, Cabal and Forgotten AI (view original)
GDI, Nod, Cabal and Forgotten AI
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Astor Author
Astor - - 1,946 comments

So far done:

- 4 factions playable by AI/players
- seperate faction MCVs
- seperated refinaries and harvesters
- basic infantry (Marine, Rookie, Grunt, Husk, Disc Thrower, Rocketeer, Hunter, Heavy Husk)
- unit voices and sidebar images
- and some other stuff like animations, building graphics, etc

Work left for T1:

- Engineers
- Dogs
- Infiltrators
- Walls
- Proper gameplay balance (most stuff does use placeholer weapons ATM)
- Fixing animations, graphics to work without problems in OpenRA

For comparison, it took me a week to get Cabal with full AI support working in TS. In OpenRA it took me about 1h.

Reply Good karma+5 votes
GraionDilach Creator
GraionDilach - - 451 comments

You forgot to list EVA and tooltips here. :D

Reply Good karma+4 votes
Astor Author
Astor - - 1,946 comments

Oh yes, that indeed too.

Reply Good karma+3 votes
zero99913
zero99913 - - 321 comments

Some good news here :D

Reply Good karma Bad karma+4 votes
ElrosAmandil
ElrosAmandil - - 133 comments

It took very little time for you to adapt, indeed, couldn't expect that much.

Reply Good karma Bad karma+3 votes
GreatDodoOfDoom
GreatDodoOfDoom - - 33 comments

That was really fast :o
Seems like there aren't many Problems with adapting it and
future modding will be easier for you with OpenRA.
I'm looking forward to see some great next Tiers as soon as your done with this one.

Could please show the Sidebar, you said it looks now like the one in TW, didn't you?
Thank you and keep up the good work :D

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The port is going very well, only a few things are missing for a complete techlevel 1 experience. Those are dogs and infiltrators.

Dogs are far more useful to detect stealth now than in TS.