In Techlevel 2 we get basic vehicles, improved infantry and basic defense buildings.
Global Defense Initiative
Disc Thrower
Prerequisite: Barracks
Cost: 200 $
Strenght: 150
Armor: none
Speed: 4
Sight: 7
Weapon1: Discus Greande (40 Damage, 60 ROF, 4.5 Range, HE Warhead)
Abilities: none
Good vs Infantry/Light Vehicles
Weak vs Infantry
A classic Disc Thrower soldier, good against other infantry and light armored vehicles.
Medic
Prerequisite: Barracks
Cost: 600 $
Strenght: 125
Armor: none
Speed: 4
Sight: 6
Weapon1: Heal (50 Heal, 80 ROF, 2.83 Range, Organic Warhead)
Abilities: Medic
Good vs Nothing
Weak vs Anything
Medic!
GDI Engineer
Prerequisite: Barracks
Cost: 500 $
Strenght: 100
Armor: none
Speed: 4
Sight: 4
Weapon1: none
Abilities: Engineer
Good vs Nothing
Weak vs Anything
The Engineer that we love and hate.
Achron
Prerequisite: GDI War Factory
Cost: 500 $
Strenght: 300
Armor: light
Speed: 6
Sight: 6
Weapon1: 90mm (36 Damage, 50 ROF, 6.75 Range, AP Warhead)
Abilities: none
Good vs Basic Vehicles
Weak vs AP Infantry/Aircraft/Heavy Vehicles
The basic GDI attack vehicle. Fast and effective.
Firefly
Prerequisite: GDI War Factory
Cost: 300 $
Strenght: 200
Armor: light
Speed: 8
Sight: 10
Weapon1: Vulcan Type-1 Cannon (2x20 Damage, 40 ROF, 5 Range, AP Warhead)
Weapon2: Javelin Rocket Launcher (20 Damage, 80 ROF, 6 Range, AA ability, AP Warhead) )
Abilities: none
Good vs Infantry
Weak vs Vehicles
While the Achron battle tank is best suited against vehicles and base defenses, the Firefly (as called by GDI soldiers) find it's job done as supporter. The official name is Wolverine Mk. II, but because of it's smaller form compared to the Mk. I and it's faster speed, the soldiers prefer the name Firefly more.
Brotherhood of Nod
Rocket Infantry
Prerequisite: Hand of Nod
Cost: 150 $
Strenght: 125
Armor: none
Speed: 5
Sight: 7
Weapon1: Javelin Rocket Launcher (20 Damage, 80 ROF, 6 Range, AA ability, AP Warhead)
Abilities: none
Good vs Vehicles
Weak vs Infantry
Launch it! Rocket Soldiers are perfect early vehicle destroyers.
Nod Engineer
Prerequisite: Hand of Nod
Cost: 500 $
Strenght: 100
Armor: none
Speed: 5
Sight: 4
Weapon1: none
Abilities: Engineer
Good vs Nothing
Weak vs Anything
The Engineer that we love and hate.
Recon Bike
Prerequisite: Nod War Factory
Cost: 300 $
Strenght: 150
Armor: wood
Speed: 12
Sight: 5
Weapon1: Bike Missiles (2x20 Damage, 60 ROF, 5 Range, AP Warhead)
Abilities: none
Good vs Vehicles
Weak vs Infantry/Aircraft
Don't try to attack infantry with them, it's pointless. Focus on vehicles.
Attack Buggy
Prerequisite: Nod War Factory
Cost: 400 $
Strenght: 220
Armor: light
Speed: 10
Sight: 6
Weapon1: Raider Cannon (40 Damage, 55 ROF, 5 Range, CannonBullet Warhead)
Abilities: Vein Immune
Good vs Infantry
Weak vs Vehicles/Aircraft
Perfect infantry killer, weak against vehicles
Cabal's Cyborg Army
Cabal Engineer
Prerequisite: Cyborg Production Plant
Cost: 600 $
Strenght: 150
Armor: light
Speed: 4
Sight: 4
Weapon1: none
Abilities: Engineer, Fearless
Good vs Nothing
Weak vs Anything
The Engineer that we love and hate, just with Cabal style.
Jabo
Prerequisite: Cabal Factory
Cost: 300 $
Strenght: 200
Armor: light
Speed: 8
Sight: 8
Weapon1: Bike Missiles (2x20 Damage, 60 ROF, 5 Range, AP Warhead)
Weapon2: Vulcan Type-1 Cannon (2x20 Damage, 40 ROF, 5 Range, Bullet Warhead)
Abilities: none
Good vs Infantry/Basic Vehicles
Weak vs Vehicles/AP Infantry/Aircraft
Jabos as called by most soldiers, doesn't look very dangerous. Once they attack, they show humans fear and death...
Cyclone
Prerequisite: Cabal Factory
Cost: 500 $
Strenght: 200
Armor: light
Speed: 8
Sight: 8
Weapon1: 2xFlame Thrower (2 Damage, 50 ROF, 4.25 Range, Fire Warhead)
Abilities: none
Good vs Infantry
Weak vs Vehicles/AP Infantry/Aircraft
Cyclones burn everything into ashes. Their programm code has no entry for mercy.
Limpet Drone Scout
Prerequisite: Cabal Factory
Cost: 300 $
Strenght: 100
Armor: none
Speed: 8
Sight: 10
Weapon1: none
Abilities: Cloaked, Deployable, Amphibious
Good vs Nothing
Weak vs Anything
A typical limped drone, upgraded with improved exploration abilities.
The Forgotten
Mutant Soldier
Prerequisite: Mutant Hovel
Cost: 300 $
Strenght: 120
Armor: none
Speed: 4
Sight: 5
Weapon1: Vulcan Type-1 Cannon (2x20 Damage, 40 ROF, 5 Range, Bullet Warhead)
Abilities: Tiberium Proof, Heal in Tiberium
Good vs Infantry
Weak vs Armored Infantry/Vehicles/Aircraft
Mutant Soldiers outrange all basic infantry. They can deal heavy damage.
Mutant Engineer
Prerequisite: Mutant Hovel
Cost: 600 $
Strenght: 100
Armor: none
Speed: 5
Sight: 4
Weapon: none
Abilities: Engineer, Tiberium Proof, Heal in Tiberium
Good vs Nothing
Weak vs Anything
The Engineer that we love and hate, just with Mutant style.
Tamaraw
Prerequisite: Forgotten Factory
Cost: 600 $
Strenght: 200
Armor: light
Speed: 7
Sight: 7
Weapon1: 75mm (35 Damage, 40 ROF, 6 Range, AP Warhead)
Abilities: Transport (5 Passengers), Tiberium Proof, Heal in Tiberium, Vein Immune
Good vs Basic Vehicles
Weak vs AP Infantry/Vehicles/Aircraft
A heavy modified old APC.
Wolverine
Prerequisite: Forgotten Factory
Cost: 500 $
Strenght: 200
Armor: light
Speed: 7
Sight: 7
Weapon1: Assault Cannon(2x20 Damage, 50 ROF, 5 Range, CannonBullet Warhead)
Abilities: Tiberium Proof, Heal in Tiberium, Vein Immune
Good vs Infantry/Basic Vehicles
Weak vs AP Infantry/Vehicles/Aircraft
GDI threw them away, the Mutants brought them back. They combined the suit power core with Tiberium to make it more deadly than ever before.