Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

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Report RSS WIP Map Testing (view original)
WIP Map Testing
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Milanium
Milanium - - 453 comments

Shiny!

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Jeffman12
Jeffman12 - - 1,475 comments

Not to offend or anything, but by this point, what's the reason you're not using the RA2 version of the engine?

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

I would say its to stick closer to Tiberium Sun, wich already has a lot of tiberium related elements, and was the game that had the best theme and ambience on the entire Tib Universe.

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

This mod is already taking a very long development time without no releases so far, are you sure you want them to switch engines?

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Jeffman12
Jeffman12 - - 1,475 comments

It seems like more work adding features the RA2 engine already has. Most of the pre-existing Tiberian Sun content such as SHPs, Voxels, and other sprites work in RA2's engine, it's just that the default RA2 content looks cartoony, so really graphical settings aren't an issue. Furthermore, RA2 has native support for 1920x1080 and if I recall, doesn't require you to switch to 16 bit mode to run in a window.

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Orac| Creator
Orac| - - 896 comments

There was an attempt a while back to hack the RA2 engine to allow TS tile sizes. It didn't work. If it had, we'd have been able to port all our terrain to it. Since we can't, we'd have to remake every terrain tile again at RA2 scale.
Which is a massive "UGH" kind of task.

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Morpher Author
Morpher - - 91 comments

To switch to RA2 and its larger cell size would require us to remake and re-render every shp, tmp and I guess voxels as well, so we'd have to start over again using our current material as reference material.

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Jeffman12
Jeffman12 - - 1,475 comments

That's not entirely accurate. There were a few mashup mods that just used existing TS content and plopped them into RA2 for "nod vs soviets vs GDI vs allies" scenarios. According to the above post, the terrain is the issue, but I've seen classic TS infantry and structures used in RA2, the only problem is they look like stick figures compared to everything else. Voxels are somewhere between model and pixels. Having dealt with them before, I can say RA2's only difference with them is that it provides a higher "resolution" to work with.

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Phillon82
Phillon82 - - 267 comments

Damn...that is amazing. Can't believe its TS. Naval units and all. Thanks for the update (havent had one in a while), and thank you for all the hard work on this. Really looking forward to TO.

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Morpher Author
Morpher - - 91 comments

Orac says: "Since we can't, we'd have to remake every terrain tile again at RA2 scale.
Which is a massive "UGH" kind of task."

I can't emphasize the "UGH" enough in regards to terrain, with current work schedules you would never see a release. Anyway with the new TS client and patches that mods such as DTA are using it keeps TS as a fine platform for us, nothing we've really added or intend to use is crying out for RA2 features.

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daTSchikinhed
daTSchikinhed - - 62 comments

You know... I've never seen our shipyard in-game. I like it!

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Description

Testing WIP map Exotica Islands, primarily naval and air force focused. Capturing key islands will be crucial to success!