Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.
GDI's Firestorm Cannon is the pinnacle of defense technology. Housing a state of the art plasma containment unit and a powerful railgun, the cannon can accelerate firestorm plasma up to vast speeds. The devastating blast of firestorm plasma rips through armour and vapourises flesh.
The only true weaknesses of the cannon come from its volatile contents and slow firing speed.
Hehe, glad to see the overall finished design didn't get rejected :)
Nice work, Orac! Looking forward to ingame performance of this monster :3
Obelisk of Light now has it's Equal!
It's mostly your excellent work, with a few additions to bulk it out and aesthetically fit it to the rest of the buildings.
I don't know whether we've thanked you enough for making it. It really was a pleasure to get it into the game.
I thought turrets were supposed to be voxels for that engine, not rendered sprites.
Nope. Almost all the turrets in TS were SHPs. (off the top of my head, the only one that was a voxel was Nod's laser turret)
I remember the vulcan and RPG had a pretty smooth turn anim, they'd even rotate when in range of artillery blasts. Artillery, of course had an SHP base and a full rotational cannon. Tick Tanks, I'm not too sure about, but seemed to have a full range of rotation including the ability to tilt up and down. I think SAM turrets are the only others I can think of, and those were definitely SHPs.
Nice!
Reminds me about RA2 Grand Cannon