Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.
Continuing Orac's updates of the more civilian aspects of GDI is this:
GDI uses large trucks to transport many cargoes which could not be entrusted to less armoured vehicles - usually because the cargo is of volatile Tiberium related samples, or in some cases live Tiberian creatures.
These convoys contain all the necessary amenities for their crews, who may sometimes spend as much as two weeks in the confines of the cab. This, and the heavy armour shell, account for most of the vehicle's bulk.
Cargoes are kept inside containers which can be vacuum packed, frozen, super-heated, and support nearly any type of internal atmosphere. The container resides in the heart of the vehicle's armour. However, convoy trucks are slow and unarmed, but are liable to explode violently if destroyed while carrying dangerous substances.
great!
awesome !
Beautiful.
They look good, but...I think I've seen something very similar before, in that awesome Twisted Insurrection mod. Why use the same light-blue texture? I hope it's nothing like a Globetech clone? Oh, and those light posts look familiar too.
No, Globotech is squarely TI, and hopefully will stay that way - there's no reason for both mods to stick to one formula, it's just a case of the limited colour palette making it more difficult to do entirely different things.
These guys are just the "People-friendly" arm of GDI - like a civil defence unit, deployed to civilian centers where the presence of mainline GDI weapons would cause undue panic.
These guys are the nice guys. And they shoot without warning, and don't ask questions afterwards. They enforce the peace.
...I believe the light posts are from the same source (There was a terrain expansion a while back from which both TI and TO profited).
are these voxels or sprites/shp?? casuse i saw you guys rendered some walkers from 3d into 2d sprites.
Late reply!
These units are voxels. The buildings in the image are SHPs, and the ground is made up of TMPs.
Voxels can tilt on slopes, while SHPs can't (SHPs can, however, have much more involved animations - hence their use on things like mechs).