Command & Conquer: Tiberian Odyssey - A total conversion for C&C Tiberian Sun developed by the Tiberian Odyssey team. Tiberian Odyssey takes place 11 years after Tiberian Sun: Firestorm in the year 2041 and portrays own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and outcome of the war. Enjoy many new features such as; highly improved graphics, new and revamped sound effects, a completely new and unique musical score and an entirely new set of multiplayer maps to play on including different game styles and game modes. Tiberian Odyssey will be a 100% standalone game and will require no additional CnC games or discs to run. The Tiberian Odyssey project has been in development for over 5 years and does not follow any of the events seen in C&C 3 and is in no way related to it.

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Report RSS A World in Ruins (view original)
A World in Ruins
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sev......
sev...... - - 97 comments

nice i like it

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23-down
23-down - - 3,558 comments

Looks rather simple compared to the other high quality screens we are used to from your modification. Eventually add some some smaller half destroyed tents there as well to increase the feeling that these people are living under desperate circumstances and of course to make it look little better. Also add 1 or 2 more camp fires in the corners.

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Orac| Author
Orac| - - 896 comments

This is a screenshot of the earliest implementation of these ruins, while only the very first set of ruins was ingame. The rubble, lighter ruin set, high metal fences, corrugated iron fences, and mutant encampments hadn't even been modeled yet.

So yes. This is as simple as it gets. :)

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Description

To add to the post-apocalyptic flavour of Tiberian Odyssey, two sets of completely ruined buildings have been made.

"These region-spanning ruins are the result of decades of combat. They were once towns and cities home to thousands of people, until the war between GDI and Nod brought firebombing and brutal urban combat to their peaceful streets.

Then they were cover for refugees running from the madness of CABAL, places out of the wind for dishevelled travellers to take shelter and light campfires. They provided a rough patch of safety in a hostile world.

Now, in a world of a slowly retracting GDI and a chaotic and in-fighting Nod, these standing stones are the stalking ground of the Forgotten. Scavenging for technology, or simply using them as dwellings, the ruins of civilisation have become a part of the landscape for the mutant clans."

These screenshots have been taken from development, and were originally posted for the public in the screenshots topic at Tiberian Odyssey's forums: Ppmsite.com