A total conversion mod set in the tiberium universe. This mod aims to recreate the aesthetics of C&C4; while maintaining the superior gameplay style of RA3. Factions: GDI & NOD. Timeframe: The Incursion War/Fourth Tiberium War. Any feedback is appreciated.

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Tiberium Shaft
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Nevadean
Nevadean - - 399 comments

*Click* Noice.

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Nord_Licht
Nord_Licht - - 421 comments

well done, working with map elements are indeed not easy

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Omaricious Author
Omaricious - - 68 comments

Actually, it's relatively simple if you have the C&C4; world builder... Literally select everything, Ctrl-C, and in RA3 WB Ctrl-V. They'll look like empty instances. Define those instances in code and they will port perfectly at their exact original locations... (I had figured this out wayyyy down the line when I was porting "Angel's Gate", and I wished I knew that sooner)

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Nord_Licht
Nord_Licht - - 421 comments

Wow that's a lot better. Thanks for the tip !

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