C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

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Report RSS Cluster Missile Render (view original)
Cluster Missile Render
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sturmstroppe
sturmstroppe - - 27 comments

I tried it. Very cool. When it reaches it's target it hatches into 5 more missiles causing havoc and mayhem everywhere

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Gundam-sama
Gundam-sama - - 19 comments

love clusters since tibsun

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MDoyle
MDoyle - - 101 comments

that's the way the americans fight. Loud, proud and with really big & inapropriate guns.

I wonder how they think we Brits fight?

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eggy666
eggy666 - - 118 comments

using peashooters

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Erick_Auron
Erick_Auron - - 260 comments

lol

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Guest
Guest - - 690,649 comments

with no fun and offering your enemy a cup of tea

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Pheonix547
Pheonix547 - - 19 comments

nice upgrade

the particale cannon just sucked

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SlayerX3
SlayerX3 - - 2,448 comments

No it didn't at least not against the GLA, it was the only supper weapon that had a good chance to take out both buildings and tunnels at the same strike.

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walango
walango - - 272 comments

HEy best fireworks ever lol

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Source_Code
Source_Code - - 225 comments

i like it how the new generals all have another superweapon

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toybits710
toybits710 - - 188 comments

dont mess with this one. ive tried it and it causes major **** on the target

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venom1942
venom1942 - - 169 comments

it looks like that Star-Wars thing the millenuim falcon. ^^

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juwarto
juwarto - - 45 comments

if the crazy mod added the pee (urine) toxin
sprayer superweapon for the toxin general, that would be nice

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Phoenix-Actual
Phoenix-Actual - - 12 comments

I like the Particle Cannon, but this is just so much more fun.

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Guest
Guest - - 690,649 comments

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RedBear89
RedBear89 - - 690 comments

I have a question.. How to make cluster fragment can directly going to target after deployed from artillery shell..?

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Description

The Cluster Missile is Ironside's new
Superweapon. Instead of using spacey particle
cannons, he prefers older ways of mass
destruction, which results in this silo.