C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.
The Cluster Missile is Ironside's new
Superweapon. Instead of using spacey particle
cannons, he prefers older ways of mass
destruction, which results in this silo.
I tried it. Very cool. When it reaches it's target it hatches into 5 more missiles causing havoc and mayhem everywhere
love clusters since tibsun
that's the way the americans fight. Loud, proud and with really big & inapropriate guns.
I wonder how they think we Brits fight?
using peashooters
lol
with no fun and offering your enemy a cup of tea
nice upgrade
the particale cannon just sucked
No it didn't at least not against the GLA, it was the only supper weapon that had a good chance to take out both buildings and tunnels at the same strike.
HEy best fireworks ever lol
i like it how the new generals all have another superweapon
dont mess with this one. ive tried it and it causes major **** on the target
it looks like that Star-Wars thing the millenuim falcon. ^^
if the crazy mod added the pee (urine) toxin
sprayer superweapon for the toxin general, that would be nice
I like the Particle Cannon, but this is just so much more fun.
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I have a question.. How to make cluster fragment can directly going to target after deployed from artillery shell..?