A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 35: Mondays

Technically its Tuesday in Anadyr, Russia. Also, I fixed lots of stuff.

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Yeah that's right, it's Monday. Let's see what's new.

Important Global Changes:

  • Supply Docks contain $60,000 now
  • Supply Piles contain $7,500 now
  • Reworked all Hero units
  • Burton HP increased, from 200 to 300. More exp required to rank up. C4 timer halved
  • Lotus exp gain reworked and it's possible to gain veterancy easily now
  • Infantry General Super Lotus has default capture times like other Lotus, but has +25% more range
  • Lotus System Hack now gives some exp for using it
  • Lotus: Capturing = 50 exp. Vehicle shutdown = 25 exp. Cash Steal = 25 exp
  • Jarmens: Added a unique explosive charge to non-demo faction Jarmen Kell's
  • Unique charges deal half as much damage as Demolition Jarmen, but have cool effects
  • Salvage Jarmen: Explosive charge releases Phosphorus
  • Toxin Jarmen: Explosive charge releases an acidic cloud
  • Stealth and Vanilla Jarmen: Explosive charge releases a scouting flare that detects hidden units in a large radius

USA Factions:

  • Police Officer Sentry Gun now properly uses stealth when attacking/idling
  • Normal and Laser Firebases no longer block unit line of sight. Excludes Fortified Firebase
  • All types of Auroras require more exp to rank up, and give more exp when destroyed
  • Fixed a strange bug with SWAT Vans and Paradrop. It works as intended now
  • AI should be capable of deploying Officers from SWAT Vans now
  • Increased normal Particle/Laser Uplink Cannon firing time by 50% (+5 seconds)
  • Improved CIA Agent animations slightly
  • CIA Agent HP reduced, from 240 to 200
  • Changed Laser Lock hotkey to R
  • Significantly reduced SEAL HP
  • Greatly improved the stabbing sound of Colonel Burton. Replaced stab sound with Phil Swift stabbing a bucket
  • Doubled the timer on SEAL C4 charges due to the extreme damage

USA Laser General:

  • Laser Crusaders gain a 3 shot burst fire with Focusing Crystal upgrade
  • Laser Paladins can retain damage for longer after Focusing Crystal upgrade
  • Increased Laser Paladin Range by a small amount
  • Laser Missile Defenders shoot Lasers. Yes, lasers
  • You can Laser Lock with Laser Missile Defenders that shoot Lasers
  • Increased Mega Mech HP by 1,000 since it cannot be healed
  • Changed Dozer PDL into something weaker, but visually nicer
  • Laser Dozers can construct a special Laser Battle Drone that can zap things and deflect incoming missiles

USA Armor General:

  • Wraith Tank reload time increased, from 2 to 2.5 seconds
  • Increased exp given by Wraith and Mammoth tanks slightly
  • CIA Agents now properly benefit from Combat Vests
  • Mammoth Tank price increased, from $1,600 to $2,000
  • Mammoth Tank build time increase by 2 seconds

USA Super Train General:

  • Removed EMP_HARDENED from ground units so Jarmen's Vehicle Stun ability works properly

USA Airforce:

  • Tweaked buildable Spectre Gunship armor slightly. Less tanky overall
  • Decreased the number of bombs in the Carpet Bomb GP, from 25 to 20 [per bomber]
  • Carpet Bomb GP planes are stealth after the upgrade, not before

GLA Factions:

  • Leech Tank hit with the nerf bat one more time
  • Buggy Ammo upgrade properly displays percentage ammo increase, as well as reload time increase of +33%, and damage decrease of -40%
  • Buggy damage after ammo upgrade increased by 2. Missiles are slightly more visible with new exhaust
  • Fixed an issue where Mega Man Cannon shots would fail to reach their target on extremely large maps

GLA GLA General:

  • Slight nerf to Balloons. -2 infantry inside, updated ToolTip to display accurate information

GLA Demolition General:

  • Reworked Dynamite Pack upgrade!
  • Dynamite Pack is changed to create up to 4 small Demo Traps upon death. These are flung randomly and detonate, dealing small damage
  • It cannot damage your own units
  • Explosion resistance changed, from 50% to 15%
  • Changed Nuclear Topols into Thermobaric Topols using MOAB-style damage and FX. This fixes a crash on his challenge map
  • Rocket Tunnel Networks only come with 1 Terrorist now

DR. THRAX:

  • Removed Nerve Gas from Terrorists. I want to rework this upgrade later in the future
  • Toxin Demo Traps deployed from Biplanes no longer damage flying units
  • Nerfed armor of Chemical Bomber
  • Slightly increased Chemical Bomber cost and build time
  • Reduced the radius of Anthrax Bombs deployed from the Assault Airship, from 300 to 200

GLA Salvage General:

  • Me262 damage increased by a total of 4 (+2 per gun)
  • Me262 can now detect stealth Aircraft within a radius of 350

GLA Stealth General:

  • Workers are no longer stealth due to safety reasons, and PVP reasons
  • Buildings take 2.5 seconds to stealth, and are not stealth when taking damage
  • Advanced War Factory is still instantly stealth, because it's advanced, or something
  • Added an Engineer builder that is created from the Supply Stash. He is always stealth and can only build base defenses by default

China Infantry General:

  • Conscripts fired from the Berserk should count towards unit lost statistic
  • New unit! Turbo Minigunner! Replaces Mortar Squad
  • Turbo Minigunner has increased range and damage and shreds most infantry with ease. Voices from Yuri's Revenge
  • Infantry should no longer give the Frenzy 1 effect when killed inside of garrisons. Keyword: should

China Tank General:

  • Changed Ramjet Turret damage from EXPLOSION to ARMOR_PIERCING, making it much less effective at killing infantry
  • Added a weaker, secondary Hero unit to the Barracks...

Misc:

  • Fancy Limo is no longer a suicide unit upon creation
  • Conscripts now have the highest health of any basic infantry, like RA2
  • Fixed issues with Skydiving Terrorist armor
  • Tech Refinery now discounts 10% on everything instead of 50%
  • Updated loads of ToolTips with useful information that you won't read
  • Fixed a bug where Avengers could target stealth Radar Trucks
  • Fixed a mistake where Kirov armor was actually made weaker to heavy anti-air damage after their armor upgrade
  • Fixed some ArmorSets so big tanks take big bonus damage from Particle Cannons
  • Hopefully fixed some potential crash sources
  • Fixed an issue where not all of Infantry Generals vehicles could benefit from vehicle Rank-up ability
  • Attempted to optimize SSNR FX. Results may vary. Visuals may vary as well
  • Fixed the delay when Comanche's hit the ground to them dealing damage by landing on things
  • Attempted to optimize Grinder Flechette FX. It might look ugly now
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