Let's celebrate America day with a brand new update that doesn't actually feature that many American faction changes.
Important Changes:
- Added gas cloud effects for large scale anthrax and nuclear weapons
- Effects: Scud Storms, Anthrax Bombs, Nuclear Missiles, Baikonour Missiles, Mega Buggies, Toxin/Nuclear Bunkers
- Increased the damage of these large scale weapons
- Green Anthrax cloud damage increased, from 30 to 45
- Blue Anthrax cloud damage increased, from 40 to 60
- Gamma Anthrax cloud damage increased, from 50 to 75
- Nuclear Missile radiation damage increased, from 30 to 70
- Nuclear Missile radiation now damages aircraft that fly within the fallout zone
- Anthrax clouds will now be pushed by wind, moving from their original deployment spot
- Each Scud Storm missile creates a small Anthrax cloud, which wanders around its detonation spot
- Updated Scud Storm and nuclear missile button ToolTip to show the new features
General Changes:
- Helicopters that hit the ground upon dying will deal heavy damage to any infantry caught underneath. Beware
- Kirovs deal damage to anything nearby when they land on the ground
American Factions:
- Chrono Soldiers no longer use power when firing their weapon. It was a bit wonky sometimes
- Attempted to fix Chinook supply collection rate with animation speed
- All Chinooks now bring in $1,200 per transaction
- Chinook collection rate increased so the net doesn't do strange visual things like 'I pick things up and put them down'
America Humvee General:
- Crusaders have tracks again. Speed unaffected
- SUPER SPECTRE GUNSHIP FOR AMERICA
- Removed marginally useless F18 Hornet Strike
- Added Super Hercules, available at Rank 7
- Deploys a big and slow gunship to a large target area for 45 seconds
- It's extremely bullet resistant, but is 'weak' to missiles (40% armor from infantry missiles)
- Gets 2 sets of flares, each with 50% evasion rate after Countermeasures upgrade
USA Airforce, Laser and Superweapon:
- Added Air Control Center for all USA Factions except Vanilla and Armor
- It does nothing
- Air Control can be upgraded to allow your USA Faction to deploy the Turbo Mega Spectre
- Requires Rank 7 to construct
- Allows these factions to deploy the Super Hercules, but in a slower and more expensive manner
USA Super Train General:
- Fixed Alpha Humvee particle effects on snow maps
China Vanilla:
- Landmines created from dying Chinese units now self destruct after 60 seconds
- This is to help performance, as the landmine light fx adds to the particle cap
- Changed the reload of MiG ECM Smoke. From 80 to 90ms (applies to all Chinese air units with this)
- Covert Officer ClusterMines should now properly explode after their time limit (all Officers)
China Tank General:
- Added unique voices for Tank General's War Miner. Equal share for everyone
- Doubled War Miner machine gun damage, from terrible to bad (4 to 8)
- War Miners are 30% heavier
Chinese Nuclear Missiles:
- Normal Nuclear Missile radius increased
- Inner blast radius increased, from 120 to 140
- Outer blast radius increased, from 230 to 250
- Finally got around to scaling the Mega Nuclear Missile radiation field
- Mega Nuclear Missile now deals all ticks of damage (10), like normal Nukes
- Mega Nuclear Missile damage per tick reduced, from 750 to 450
- Refined damage amount and radii on the Mega Nuke explosion
- Things take 450 damage per tick within 250 units of the epicenter
- Things outside this zone, and out to 410 units will take 250 damage per tick
- Nuclear Convoy Truck now appears on the radar as intended
GLA Factions:
- Mortar Marauder build time reduced, from 30 to 22
- Scimitar build time reduced, from 30 to 18
- King Cobra build time reduced, from 20 to 16
- Fixed ToolTip saying GLA Airships are buildable at Rank 5. It's actually Rank 7 with the reworked system
Dr. Thrax:
- Chemical Mortar hotkey changed to A to fix conflictions
- Fixed Chemical Mortars; They are now SALVAGER
Keep up the good work bro. Hope you are doing well with your studies mate!