A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 26: Loving the Unloved

In the latest installment of 'Enhancing a Good Mod,' we take a look at factions that may not have been the greatest.

Posted by on

Here's a spooky scary update to send shivers up your spine.

All Factions:

  • Added a buildable money truck for your multiplayer needs. It costs $3,000 and can be destroyed to create $3,000 in money crates for a poor ally to pick up.
  • The following powers have 5 minute cooldowns now: USA Command Truck Airtrike, GLA Command Bus Hijacker Strike, Chinese Defector power.

Murican Factions:

  • Sorted out some CommandSets. Button 1 is Drones. Button 2 is IR Smoke. Most units should be unified now.

USA Vanilla:

  • Burton grenade launcher becomes a Fuel Air Grenade Launcher after the equipment upgrade.

Super Train General:

  • Nerfed the Omega Aurora Bomber.
  • It is no longer super sonic while attacking, and immune to damage.
  • It has more hp than standard aircraft, but is not a 'kill this superweapon pls kthx' unit anymore.
  • It gets a shiny B3 model though.
  • And +3% flare evasion rate.
  • Decreased the health of Robot Tanks by 50.

Rave General:

  • Attempted to make Ix Drones easier to click on and target. Results may vary.

Chinese Factions:

  • Battlemaster machine guns do slightly less damage.
  • Battlemaster machine guns now burst fire 30 rounds before reloading.
  • Battlemasters now use the machine gun only, when targeting infantry.
  • When the 3 Hopper tanks are created from a destroyed Battlemaster, it is possible to destroy them before landing on the ground, thus preventing it from becoming a threat. (AOE damage weapons only).
  • Hopper tanks cannot crush infantry anymore. Also their health is slightly reduced.
  • Covert Officers are now better against infantry, but much much worse against all other things. Explosive charges, I choose you!
  • Flame Troopers require 2 generals points to unlock, and take 10% more damage from sniper type damage.

China Tank General:

  • Fixed a mistake where the Covert Officer would fire faster when attacking buildings.

China Man Spam General:

  • Berserk Artillery build cost increased to $2,000.
  • Berserk build time increased by 5 seconds.
  • Berserk firing modes changed to 2, 3 and 4 missiles per second at each mode.
  • Optimized the explosions for the missiles. They don't look as pretty, but it prevents the game from crashing now.

China Scumbag Artillery General:

  • Added 2 new upgrades.
  • Need a boost lategame? Pick from 1 of 2 Military Doctrine upgrades for your army.
  • Iron Dragon Upgrade: +25% vehicle armor. Vehicles auto repair.
  • War Wolf Upgrade: +25% vehicle speed. Vehicles do not get slower when really damaged, and vehicles are 15% cheaper when your Command Tank is alive.
  • Only ONE Doctrine can be chosen, and is permanent.
  • Choose your Doctrine from the Command Tank today :D
  • Slightly increased the health of Ravage Tanks.
  • Ravage Tanks now have a machine gun. It deals less damage than Battlemaster machine guns, but never has to reload.
  • Added Autoloaders to Ravage Tanks via Autoloaders upgrade. It adds 5 shells in a clip. The clip is not reloaded until all shells are fired.

GLA Factions:

  • Moved the AA Boat to the Advanced War Factory for all GLA's.
  • Changed the AA Boat's damage to JET_MISSILES, making it better against Kirov's.
  • Windmills have a max targeting angle now, which prevents them from juggling a tank into the sky forever.
  • New GLA unit. Scimitar Tank, from the Advanced War Factory. It's decent at everything, except infantry.
  • Nerfed the damage of the High Altitude Bomber.
  • Rebel Ambush cooldown is now 4 minutes instead of 2. It was 2 minutes for a very long time and I didn't notice...

GLA Vanilla:

  • The Assault Worker no longer flies off the map when using his mega turbo hammer. He most certainly dies, however.

GLA Demo:

  • Recoilless Riflemen in the Anti-Tank Redoubt no longer give exp when killed.

GLA Sneaky General:

  • Moved the Jarmen/Worker Booby Trap upgrade to the Black Market.
  • Made the Gap Generator effect an optional button to enable. Makes multiplayer games more interesting, since the black circles no longer give away your location unless you activate the gap generator.
  • Added optional Gap Generators to all structures, even Demo Traps.
  • >Build Demo Trap.
  • >Make it into Gap Generator.
  • >Your friend thinks its a barracks or arms dealer.
  • Mind games increased to 100.

GLA Salvage General:

  • Basilisk now deals 750 damage per shot instead of 550.

Misc:

  • Rocket Buggy nighttime headlight should be fixed on night maps.
Post comment Comments
IvanderLim
IvanderLim - - 1,181 comments

nice halloween update btw
also one of my wish has been granted, Like a nerf an omega aurora.
Keep it up!

Reply Good karma Bad karma+1 vote
OhaahO
OhaahO - - 110 comments

I found a bug in the generals.str of this update:

CONTROLBAR:ToolTipChinaBuildRavage
"Medium Tank.\n Armed with a cannon and machine gun. \n\nStrong vs. Tanks, Infantry \n Weak vs. Anti-Tank Infantry, Aircraft"
End

It says here that the tank is good, AND weak vs infantry.

Please fix this error

Reply Good karma Bad karma+1 vote
lolunderlol
lolunderlol - - 1 comments

how to download it

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,649 comments

Is it possible to add in new General to this mod?
For example russia tesla, solar, etc... ^^

Reply Good karma Bad karma0 votes
ZiftEnigma
ZiftEnigma - - 305 comments

No

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: