A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS Update 18: Operation Christmas-Storm

This storm has a lot less fire and a lot more cheer.

Posted by on

But wait, it's not January? Thought I'd update a bit early for Christmas. This is technically the January update, just early. Hope your Christmas was great <3

Balanced Changes:

Skirmish Mode:

  • Added two new starting money options.
  • $420,000
  • $0
  • $0 is literally impossible. Jokes.

All Factions:

  • Condensed command sets into two separate ones.
  • One for Buildings and one for Base Defenses.
  • Provides room in the future for even more buildings and base defenses to improve your camping skills.
  • Dozer/Worker units should no longer trigger Demo Traps.

American Factions:

  • Added a Wall base defense.
  • It's big and beautiful.
  • But who's gonna pay for it?

GLA Factions:

  • Added a junk car barricade wall.
  • Saboteurs can detect from inside transports. Useful for your Command Bus.
  • Worker Shoes upgraded to Worker Forklifts.
  • No new button picture yet.
  • Workers will be given Forklifts to drive around in.
  • Perks: More speed, health and armor.
  • Sub-faction Worker perks still apply in Forklift mode. (Dr. Thrax's are still immune to poisons and the like.)

China Vanilla:

  • Reworked the 'units create landmines when destroyed' feature.
  • Units create the Zero Hour version of cluster-mines, just with far less mines.
  • Should allow more effective clearing and less lag from so many models.

Battlemasters:

  • Battlemasters have machine guns now. Might've been in the last update but I didn't write it down :v

GLA Vanilla:

  • Even more base defenses.
  • Added SCUD Position.
  • Functions like the Sturmtiger Emplacement but on a slightly smaller scale.
  • Requires the appropriate Generals Science.
  • SCUD Positions can gain veterancy and are slightly more protected from damage.
  • Added Flak Bunkers. Original idea from SkyMix_RMT.
  • Heavily armored concrete box with a Quad Cannon on top.
  • Uses the flak AA weapon and shreds most aircraft.
  • Detects stealth aircraft.
  • Cannot attack ground targets.
  • Added Heavy Mortars from OFS <3
  • Can be camouflaged.
  • Less range than SCUD Positions, but more damage.
  • Beware of friendly fire.
  • Added a new superweapon: Karl Gerat.
  • Requires a Palace and Command Center.
  • Massive 600mm super mortar. Fires 3 shells anywhere on the map.
  • Can destroy nearly any structure in only 3 direct hits. Superweapons included.
  • Relatively inaccurate however.

GLA Campaign Changes:

  • Karl Gerat should not be buildable in any mission except the final mission.
  • It would totally break those campaign missions, sorry about that.
Post comment Comments
Tleno
Tleno - - 1,048 comments

Can you change 0$ into 69$? That would be... nice.

Reply Good karma Bad karma+1 vote
IvanderLim
IvanderLim - - 1,181 comments

Lol $0 dollar
How do i fund to buy something?(heh)

Karl Gerat hmm i see
Another Particle Missile Rivals
Maybe you could add something on your mod from contra

Reply Good karma Bad karma+1 vote
IvanderLim
IvanderLim - - 1,181 comments

Idea:
USA Superweapon : Weather Storm
China Superweapon : Meteor Storm

Reply Good karma Bad karma+1 vote
SalmanEhjail
SalmanEhjail - - 12 comments

niceeee

Reply Good karma Bad karma+1 vote
ezabeb116
ezabeb116 - - 1 comments

Where I could download mod? Who can say how to install mod?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: