A-mod-of-a-mod. Requires C&C Shockwave to be installed prior. For those of us that enjoy Shockwave, this is something entirely less serious. The goal of this mod is to make the game so unbalanced that it comes full circle and is balanced again.

Report RSS The Big List of Changes

Here's a full* and complete list of all of the changes this mod makes at the current version. *Almost entirely full. New things are usually added a bit later.

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Civilian:

  • All Dozers/Workers repair at 10% instead of 2%. Skycrane repairs at 5%.
  • Dozers can be hijacked again.
  • All factions have at least 1 artillery unit with 500 range to out-range the artillery platforms. Except China Tank, boo.
  • Command Centers and Superweapons have more health.
  • Three types of Tech Artillery Platform. Nuke, Missile, and Homing.
  • Oil Refinery discounts everything by a 50 percentage.
  • Repairbay repairs everything quickly.
  • Civilian Bunkers are the toughest things to destroy.
  • Tech Spy Sat. Sort of. Reveals the entire map, but doesn't reshroud the map when destroyed (unless its a Challenge map). You just lose vision. Reveals stealthed units around itself. Same detection radius as Search and Destroy.
  • Tech Nuke Lab: Capture to gain access to really broken Generals Abilities. Can be upgraded for 10,000 to add even more broken abilities.

USA factions:

  • All American factions - Drone upgrades combined into one Drone Package upgrade.
  • All American factions with Pathfinders - Vet 3 is insane.
  • All American factions - MOAB comes with a Level 3 A10 strike
  • All American factions - Supply Drop Zone is an Oil Derrick because America.
  • All American factions - CIA Officers. Requires a Science. Level of that science varies on your General.
  • All American factions except Armor - Amphibious Transport from the War Factory.
  • All American factions - SEAL infantry unit. Works just as it did in Red Alert 2.
  • All American factions - UAV unit. Armed with a pair of long range armor-piercing missiles; detects stealth in a wide radius and is stealthed itself.
  • All American factions - Command Trucks. Mobile buildings that allow deployment of Generals Powers and a second Battleplan.
  • All American factions - Heavy Infantry. Armed with miniguns and tough armor. Very slow.
  • All American factions - Buildable Bill Gates. Provides boost to your entire army.
  • IR Smoke defense. Just like Battlefield, sort of.
  • Microsoft Transport Truck.
  • Spectre Gunships are obsolete now. As a result, they will be sent directly into a target.
  • Number of Spectres increases by 1 per level, to a max of 3.
  • SEALs can place charges on structures and vehicles.
  • Pathfinder vehicle snipes.
  • Humvees enter low orbit when destroyed because why not.

USA Vanilla:

  • Dozer flavor: Can be upgraded with Composite Armor.
  • Spy Drone can be upgraded with Drones.
  • Ultra Frosty. It's a snowman that explodes like a nuclear missile.
  • Pillbox comes with 1 ranger inside it.
  • Ultra unit - Mech Executioner. Requires lots of tech to be built.
  • War Factory has a scroll button for the extra units. A Dozer can be built from it as well.
  • Level 3 A10 is Level 5 A10.
  • Crusaders and Paladins are stronger.

USA Airforce:

  • Dozer flavor: Gets a stealth upgrade. Applies to Skycranes as well.
  • Dozer takes up less transport slots.
  • Combat Chinook is an airbus.
  • Buildable A10 pseudo hero unit.
  • Level 3 HALO drop with double the infantry and a heavily armored Humvee.
  • Stealth Comanche upgrade is moved to Strategy Center and applies to King Raptors, Dozers and Skycranes.
  • Chinooks have very very good flares.
  • Buildable mini Spectre Gunships.
  • New defensive structure. A guard tower. Comes with 3 rangers, holds 6 infantry. Has a special scan area ability + Gap Generator.
  • Airforce Carpet Bomber is stealth, it's pretty gross.
  • Burton voice is from Red Alert 2.
  • King Comanche's can engage air targets when upgraded with Aircraft Ammo.

USA Laser:

  • Dozer flavor: Benefits from the PDL Upgrade.
  • Randomly colored lasers. Red Blue Green Yellow Orange Purple Pink and White are the choices when a laser fires.
  • Flying Battleship science.
  • Laser Pathfinders. You can see the laser but you're putting them inside Humvees anyways...
  • Laser Pathfinders benefit from Focusing Crystal upgrade and can fire at all ground units.
  • Laser Patriots have no reload.
  • Burton uses a Railgun when upgraded.
  • Railgun Artillery fires slightly faster but does slightly less damage.
  • Laser Patriots require 1 power.
  • Ix Drone. Just like Dune (sort of). It's very weak and blows up violently. Armed with a pretty laser cannon as well.

USA Superweapon:

  • Dozer flavor: Can be upgraded with Drone Armor and has a medium range scan ability like the Sentry Drone.
  • Flying supersonic Humvees armed with nuclear bomb truck payloads. Comes with 5 Missile Defenders.
  • Rods From God science fires more rods at Level 3.
  • Rods From God is Trains From God.
  • Hypersonic Cruise Missile art replaced with Train.
  • Firebase fires EMP shells.
  • Burton gets an Orbital Train Marker with OICW upgrade.
  • Infantry get a 'transform into exo suit' button that always works.
  • Robot Tanks fire faster.
  • Turret Paradrop drops more turrets at Level 3.
  • Omega Aurora Bombers. They drop a very large Plasma Bomb.
  • Experimental Particle Cannon: Beam cannot be controlled once fired, but creates many unstable plasma spheres.
  • Plasma Ball damage increased from 5 to 15.
  • Alexander's rank increased to 'Chief Conductor' for using train-based weaponry.
  • Advanced TRAINing. Get it? Adds train-based weaponry to some units.

USA Armor:

  • Dozer flavor: Benefits from Mammoth Shield upgrade.
  • Base defenses benefit from Mammoth Shields.
  • Anti-air defense can fire at ground targets.
  • Mammoth Tanks get an 'Overcharge' ability. Grants Frenzy 3 for 7 seconds. (Increases range, damage and reload)
  • Ranger LMG's get a proper clip size of 200.
  • Force Shield science. Creates a protective shield anywhere for 20 seconds. Drains all power for 40 seconds. Deflects SCUD missiles. Cannot save units that die instantly though.
  • Howitzers benefit from Bunker Busters.
  • Paradrop drops Mammoths and Bradleys.
  • Guardian Turrets have no reload time.
  • Ranger voice replaced with GI voice. No taunt :(
  • Little Birb has miniguns and laser guided missiles, just like Battlefield 3. Both weapons can attack ground and air targets.
  • Big Coastal Battery base defense. Get your camp on.

China Factions:

  • All China factions that use vanilla infantry - Infantry explode into landmines when killed.
  • All China factions - Level 3 artillery is pretty heavy on shells.
  • Chinese Main Battle Tank for Vanilla, Tank and Special Weapons. Weak vs air. Strong vs ground.
  • All China factions - Hackers get an EMP Suitcase. Does not include China Nuke.
  • All China factions - Internet Center is stealthed.
  • All China factions except Special Weapons - Supply Trucks can be sent into low orbit.
  • All China factions - EMP Comes with small carpet bomb. Neutron Bomb comes with Fuel Air Bomb follow-up.
  • All China factions - Snipers. Can snipe infantry from normal garrisons too.
  • All China factions - Small utility units from the Propaganda Center. Anti-Air Jeep. APC.
  • All China factions - Hacker Vans come with LAN party.
  • Covert Officers. Stealth infantry armed with various special abilities.
  • Supply Trucks can drive in reverse now.
  • Inferior Chinese Kirovs. Varies per faction. Unavailable to China Infantry
  • Added Defector code that someone was very nice to provide. Thanks <3

China Vanilla:

  • Dozer flavor: Immune to EMP and some extra armor.
  • Tiger's benefit from flares.
  • Listening Post doubles as a Gap Generator.
  • Siege Soldiers benefit from Neutron Shells upgrade.
  • Everything contains landmines. EVERYTHING.

China Tank:

  • Dozer flavor: Extra health and benefits from Reactive Armor upgrade.
  • Large tanks have smaller tanks inside them.
  • Level 3 Tank Paradrop via artillery cannon.
  • Autoloader upgrade for Battlemasters removes reload.
  • Gattling Tank has a tank-shell-gattling-weapon for tanks/structures.
  • Emperor Tank added to War Factory.
  • Golem Tank.
  • Emperor Voice replaced with more RA2 references.

China Infantry:

  • Dozer flavor: Dozer broadcasts propaganda.
  • Infantry trained in bigger groups.
  • Super Mega Hackers.
  • Lotus basically captures instantly. It is very annoying.
  • Paradrop with lots of infantry and Gattling APC's.
  • Fortified Bunker holds 10 infantry again. More fortified than before.
  • Assault Troop Crawler has extra armor.
  • Infantry release a small frenzy upon death, giving Frenzy 3 to nearby units for a short time. It is a totally original idea and is definitely not shamelessly inspired by a far better Generals mod by the name of Rise of the Reds.
  • Red Guard replaced with Conscript. Just like RA2.
  • Mortar Squad. It's kind of disgusting.
  • Troop Crawlers hold 10 infantry. 5 mini-gunners and 5 tank hunters.
  • Berserk Artillery fires way more rockets.

China Nuke:

  • Dozer flavor: Can be upgraded with Isotope and Fusion Reactors.
  • Supply Trucks can be upgraded with Fusion Reactors.
  • Autoloader upgrade on the Research Plant. Applies to Battlemasters, Devastators, Nuke Cannons and Siege Cannons.
  • Level 3 Artillery barrage has a lot of fallout...
  • All buildings (except the bunker) explode like a nuclear reactor.
  • Research Plant and Devastators explode violently. At least Devastators get Isotope...
  • Mega Nuclear Missile Launcher. It's pretty disgusting.
  • Buildable Nuke Bunker with upgrades and a new unit: Nuclear Convoy Truck.
  • Heavy Uranium Artillery. Fires radiation shells over long distances. Good against structures and camp.
  • SSNR Carpet Bomber.

China Special Weapons:

  • Dozer flavor: Dozer has an ECM Jammer field for enemy missiles.
  • Cluster Mines sciences replaced with Grinder Mine 'ambush' ability.
  • Rank 5 Science: Global Radar Jammer thing. Reshrouds entire map for enemies (AI doesnt care). Stealths friendlies in a small area.
  • Infantry now get a Spec Ops Upgrade from the Weapons Research Plant.
  • Red Guard Spec Ops: +50% range +25% damage +Stealth
  • Tank Hunter Spec Ops: +25% range +China Lake grenade launcher (fires 3 grenades very quickly) +Stealth
  • Pyro: Stealth unless firing + New weapon that can cause firestorms in large groups.
  • Level 3 Badger Bomber strike has 5 planes.
  • Hammer Cannons benefit from an Autoloaders upgrade...
  • New artillery unit: Stuka (Yes like from Company of Heros 2). Fires 6 long range, high arc rockets. Very fragile vehicle.
  • Stuka benefits from White Napalm upgrade.
  • Black Lotus gets a timed suitcase Earthquake.
  • Support Crawler comes with 4 Red Guard.
  • Flying Attack Submarines.
  • Flying Attack Submarine voice replaced with Typhoon Attack Sub voices.
  • Grinder Cannon is now a long range direct fire tank destroyer thing. It's awkward to use, but very powerful.
  • Flame Mortars. Can create firestorms in groups. Can be upgraded with Ramjet AT Shells.

GLA Factions:

  • All GLA factions - Cash Bounty is even better. 20%, 40% and 60%.
  • All GLA factions - Anthrax bomb via B2 jet. Cargo plane drops dancing terrorists immune to poison.
  • All GLA factions - Jarmen gets a better rifle with KSVK upgrade. Demo has the best variant of this.
  • All GLA factions - Radar Vans can be upgraded with stealth. (Except Demo)
  • All GLA factions - Commando Workers.
  • All GLA factions - Anthrax Bomb moved to Rank 3. New Rank 5 science: GLA Skydiving Team.
  • All GLA factions - Stinger Sites reload in 1 second.
  • All GLA factions - Recoilless Riflemen reload faster.
  • All GLA factions - Tunnel Networks are armed with mini-guns.
  • All GLA factions - Flak Troopers. Uses working flak gun with airborne scatter.
  • All GLA factions - Hellfire Attack Aircraft. Small and agile bomber.
  • All GLA factions - Saboteurs! Woah! They can disarm Demo Traps and roundhouse kick infantry.
  • All GLA factions - Balloon-assisted vehicles. Includes Flying Cobra, SCUD Launcher, and Flying Roach.
  • All GLA factions - Sturmtiger deployment. Thanks St4lk3r for the model <3
  • GLA Demo and Stealth - Barrel Bombing special power. Drops big bombs across a large area.
  • Fancy Limo Transport.
  • Hijacker Strike. Available once you build a Palace. Works like the Scrap Upgrade that salvage gets, but you target enemy vehicles. It hijacks them for free.
  • Hijackers increased by a factor of 2. When a Hijacker exits a destroyed vehicle, you get 2 instead of 1.
  • Rocket Buggies enter the Stratosphere when destroyed.

GLA Vanilla:

  • Worker flavor: Immune to landmines...
  • Attack and Assault Workers. Assault Worker basically has the hammer of Thor. Attack worker is bleh.
  • Balloon explodes into Flying Demo Trap.
  • Balloons are now Battle Balloons. Comes with 8 RPG's and is more durable.
  • Biplanes (Vanilla and Salvage). Uses machine gun against air units. Throws grenades onto ground targets.
  • Biplanes have a terrorist pilot and a manual eject button. Sabotage the biplane and the terrorist parachutes to safety.
  • GLA Bomber (Vanilla and Salvage) - Armed with skydiving terrorists. Deals heavy damage to buildings.
  • Flak Troopers with working flak cannons.

DR. THRAX:

  • Worker flavor: Immune to toxins, fire, radiation and microwaves.
  • Extra housecalls.
  • New unit for heavy anti infantry needs. Virus Tank.
  • Virus Tank makes infantry explode into Toxic Clouds. Can spray virus over a large area with a Dragon Tank firewall.
  • Useless against tanks and buildings. Very weak against tank shells.
  • New Tech route: Chemical Bunker (buildable with no limit on number)
  • Chemical Bunker has 1 upgrade. Anthrax Gamma.
  • SCUD Storm/Black Market requires a Palace OR Chemical Bunker.
  • Ultra Unit: Mega Rocket Buggy. It's huge and explodes with toxins when destroyed.
  • Mega Rocket Buggy scrap + upgrades make it fire even moar rockets.
  • Rebel Ambush is better at any level.
  • Commando Worker is immune to poisons, fire, radiation and microwaves.
  • Acid Truck. Not that kind of acid. Extremely good against buildings.
  • Anti-Air Boats. Sails through land or sea.

GLA Demo:

  • Worker flavor: Leaves behind an Advanced Demo Trap when killed... like every other Demo unit...
  • Advanced Demo Traps leave behind a normal Demo Trap that also explodes.
  • Rebel Ambush is broken at any level.
  • Black Market Nuke x4.
  • Nuclear Topols...
  • Is probably the most overpowered faction, but also the most volatile.
  • Structures leave behind 2 terrorists when destroyed. Sort of like Rangers.
  • Sabetours can place tiny Demo Traps.
  • Nuclear Topols are always revealed on the map/radar. Cannot be put into tunnels or transports. Cannot pick up scrap weapon upgrades.
  • Does not get Commando Workers because Demo is strong enough already.
  • Fortified Structure improved to Reinforced Concrete. Adds extra explosion resistance.
  • All units start with explosion resistant armor. Results may vary.
  • New base defense: Recoilless Rifle Site or something. Very good against tanks.

GLA Stealth:

  • Worker flavor: Stealthed. Everything for Kassad is stealth.
  • All structures except base defenses and SCUD Storm act like a Gap Generator.
  • Units are stealthed unless firing or taking damage. Structures are always stealth, no exceptions. (Except base defenses)
  • Tunnel Networks create a Hijacker and Sabetour.
  • Demo Traps with stolen technology. Can be upgraded with 1 of 3 upgrades.
  • Machine Gun nest x3.
  • Commando Worker is always stealth.
  • Mobile Supply Stash is a Convoy Truck. Comes with 12 infantry and supplies can still be dropped off at it. Acts as a soup van giving fresh meals to troops, inspiring them to fight harder.
  • Radar Truck starts with Jamming upgrade.
  • Two unit-based sciences, one for infantry and one for vehicles. Rank 3: Infantry can be trained at Vet 1. Rank 5: Vehicles can be trained at Vet 1.
  • Frog Rocket Launcher things. Very agile artillery. Replaces Frog SSM units.
  • New unit: War Truck. Armed with a Recoilless Rifleman. Good against vehicles. Stealth too.

GLA Salvage:

  • Worker flavor: Armor upgrades with scrap. Jarmen can also get scrap.
  • Gadfly can attack ground units.
  • V3 Strike x2.
  • Level 5 Phosphorus Strike.
  • Basilisk gets better scrap upgrades.
  • Katy gets tiny phosphorus rockets with scrap/veterancy.
  • New unit: Shotgun Maniac. Can load 2 ammo types. 3 with an upgrade.
  • New unit: ANGRY MAN. ANGRY MAN USES A MINIGUN AND IS VERY STRONG. TAXES ARE TOO HIGH.
  • Idea for Angry Man is from the GeneralsGentlemen on Youtube <3
  • Phosphorus Demo Traps.
  • Commando Worker can pick up scrap for armor.
  • New science: Black Market Tanks. Available from the Arms Dealer. Costs $1000. Gives you a random tank from any faction. Gambling!
  • Greater improvements from the Flash Trooper Barrage upgrade.
  • Unique siren when you launch the Soyuz. RA2 related.
  • New unit: War Truck. Armed with a long range gun. Decent against everything.
  • Gadfly has more health and range.
  • Stalins Organ might be useful now.
  • New base defense: Sturmtiger Emplacement. Camp taken to a whole new level.
  • Rebels have anti-tank grenades.

GLA Campaign added. (4 missions including the mini-game) Play on Medium because Worldbuilder is trash and doesn't like to make it work on Hard.

China Campaign added. (4 missions including the mini-game) Play on Medium, as above.

Post comment Comments
moddb_dev
moddb_dev - - 265 comments

and tao still can't use nuke silo

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Splinterus Author
Splinterus - - 177 comments

He's pretty old, and the buttons are pretty small. He'll get glasses soon.

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Chehaw
Chehaw - - 1 comments

What is the song in the Main Menu?

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