Command & Conquer Red Alert History is a small mod that adds a few new units. The idea came about because I wondered what a few Red Alert units would look like and perform inside the Tiberium wars engine. I consider this mod a 'museum', wherein I add a few historical pieces that I like into the C&C3; engine! The Mod will be updated by adding a few units at a time (typically around 10 items). The mod is a mixture of mostly EA & public models, as well as a few original models done by me. Check the forums & articles for detailed information and for in-depth discussion.

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allied+soviet POWERSTORE powers updates -disable super weapons scripts for scripts lua (Games : C&C3: Tiberium Wars : Mods : C&C: Red Alert History : Forum : General disussion : allied+soviet POWERSTORE powers updates -disable super weapons scripts for scripts lua) Locked
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Oct 28 2022 Anchor

20221023092956 1

now i can say my override.xml edit is ready to use for my maps but there is some maps already moded so i cant put my files inside so i still need source code for redhistory mod and here is what i did

i add wornwhole to allied and add GDIPOWERSTORE to open all powers but i locked them , you can unlock them buy build some buildings "example " super weapons

i add 9 grizzly tanks as started units beside you mcv ,

i add prices and hard to get some powers like air strikes you need to get superweapons building to get them also you need pay 2000-4000$ for start it

i change the price and i made less time to get p51 3 planes price is 2500 , you can use these planes as anti air air for destroy nighthawk spamming

i add tech airport powers

for soviet i add 9 rihno tanks mkii as started units

i add nuke missile but you need to pay 4000$ to use it also you need build superweapon building

i add tech airport powers you can see soviet motor cycles soldiers

i change the price and i made less time to get yak 3 planes price is 2500 , you can use these planes as anti air air for destroy nighthawk spamming

i add prices and hard to get some powers like air strikes you need to get superweapons building to get them also you need pay 2000-4000$ for start it

i still looking to make these codes as scripts.lua to add them into redhistory misc files but i still cant , none of them work i only see , remove super weapons work

with this code you add it to scripts.lua in redhistory msic

function DisableSuperweapons()
    setcallhook()
    local Superweapons = {"GDIIonCannonControl", "SteelTalonsIonCannonControl", "ZOCOMIonCannonControl", "NODTempleOfNOD", 
        "BlackHandTempleOfNOD", "MarkedOfKaneTempleOfNOD","AlienRiftGenerator", "Reaper17RiftGenerator","Traveler59RiftGenerator"}
    for i=1,getn(Superweapons),1 do ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", Superweapons[i], 2) end
end
setcallhook(DisableSuperweapons)

my plans now , i want try add no hide body (sink) after death for buildings and tanks but nothing work i try with this

GDI Infantry- commando- and change <SlowDeath
Destructi
SinkDelay="7s" so it looks like this Destructi
SinkDelay="85000s"
And for vehicles go to Full asset list- ObjectCreationList-
for example "OCL_GDIJuggernaughtHuskDebris" change MaxLifetime="3.s" to "300.s" or "9000.s" that is all

or

<GameObject
    <SlowDeath
                id="ModuleTag_Death"
                SinkDelay="300s"
                SinkRate="2.4"
                DestructionDelay="4s">
                <DieMuxData
                    DeathTypes="ALL" />
                <Sound
                    Type="INITIAL"
                    List="GDI_Generic_VoiceDieMS" />
            </SlowDeath>
</GameObject>

and not work with me

---------------------------------------------------------------------------------------SCRIPT SECTION---------------------------------------------------------------------------------------------- ExecuteAction("SCRIPTING_OVERRIDE_HULK_LIFETIME", 999999)

also this not work also i was trying to add powers to the game without xml but not work

also i was try add it as scripts.lua and not work :

https://github.com/MetaIdea/SageMetaTool/blob/main/ScriptsInclude/main/WormholeAlliedBase.lua   

also i want to add ability to psychic sensor building by add mastermind power to it same as yuri with control only normal soldiers and tanks with mind control for 4 units in the same time

also i want source code for this guy maps

 https://www.moddb.com/mods/cc3-tacitus-revolution/#8414316

to fix zoom out view to base maps for redhistory mod cause this mod maps fix crash and out of sync issues and enhanced the maps also i want edit overrides.xml file

with all these stuff i can see no more edits for redhistory mod maybe adding nod units into scrin in future by edit map to combine with redhistory as i dont have source code for redhistory or someone try design floating disc units and mastermind tank and chaos drone tank and yuri solider also with using cc3-tacitus-revolution i can say the mod is complete it cause cc3-tacitus-revolution maps , fix out of sync and crash issues and add KW maps and TW enhanced graphics

updated fix a crash

Mega.nz


this is msic file

Mega.nz

for openpowerstore and started units your RedHistory_8.04.skudef or config.txt must be like this

add-big 1.big
add-big 2.big
add-big Maps3D60fps.big
add-big shaders.big
add-big alternativeui.big
add-big TacitusA_0.58_Misc.big
add-big TacitusA_0.58_Streams.big
add-big RedHistory_8.04_Misc.big
add-big RedHistory_8.04_Streams.big


i forget to say before you replace override.xml into your map you need to mod it from sdk go to sdk folder and run BuildMap.bat and enter your map folder (only) that you replace override.xml in C:\Users\xxx\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps

and press enter , make sure your map not already moded before or already edited override.xml inside just make sure your map folder dosent have map.manifest before

that mean you cant add this features to already complie moded before :(

Edited by: nerozzero

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