Hello, it's NeverLoseGuy, or just "Guy" for short, here with another update regarding the future of this mod.
In the past few months, I have been experimenting with the ways to improve the texture, loosely following this tutorial, before pretty much going off the rails and tried doing things my own way that I think will work. That being said, I do think it looks better than the work that I have made before.
Here's the before:
And this is the after:
I also gave buildings some touch-up which you can see here:
In addition to this, I also made some significant changes to balance and gameplay, most of which revolves around effectively "speeding" up the game. Units fires twice as fast and they are produced twice as fast. Movement speed and projectile speed remain unaffected however.
Some units, as a result of visual overhaul, also receives a complete change in functionality. Lawmaker for example, will no longer be a more expensive Enforcer with EMP turret on top, but rather a distinct IFV that fires EMP missiles to disable enemies instead. Boa is another unit that receives some functional changes, namely its ability to swap weapons at will, from its ordinary tank gun, to rotary cannons or even laser cannons, each with its own pros and cons.
If you want to learn about the progress of the update so far, as well as getting access to older versions, you can find them on this Github repo here.
That would be all, see you until then.