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Requests (Games : C&C: Generals Zero Hour : Mods : C&C Generals Zero Hour: Enhanced : Forum : Suggestions : Requests) Locked
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SveaRikeSoldier
SveaRikeSoldier Whatever...
May 11 2011 Anchor

Since ZH Enhanced has plent of fans, I decided to make a request thread, were you, the fans, may post what you want to see in the future releases. E.g what new particles you want enhanced, if you want a new campaign or new general challenges, new units, reskins whatever. The thread is all yours, and that means that you may NOT post pornography here, okay? Good.

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"What was the name of the former president? Olama, Ogama... aha! Mubarack Hussein Osama!"
-President Kebab BG. Potato

May 13 2011 Anchor

Even we have a new forum, people still using the main page for their thoughts or whatever; ironic...

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May 25 2011 Anchor

Oke I want better artillery and planes choppers and infantry that does not waste my money or time creating them, I mean WTF? I pay 3000 for them to get shredded by a gatling tank or getting aids from a tractor while they are in a freaking building? and what happened to good old trenches? XD

Jul 30 2011 Anchor

i would like to see the old school patrol way point back and that you can guard other units.

Oct 1 2011 Anchor

I'd like to see more realism: it shouldn't take 30 shots for one infantryman to kill another. Also a cover system would be cool awesome,

Ori`verda wrote: what happened to good old trenches? XD

and more realism. Also, I think that the game should be considerably more realistic. Also, why can't we post pornography here?

P.S. Make the game more realistic and I'll be very happy. :thumbup: ... Maybe :ninja:

Oct 4 2011 Anchor

It's already been done with the "realism" weapon system. The trenches are difficult to code, make and inside into the game, sorry :/

"Also, why can't we post pornography here?"
Because I demand you not to do so. This site is not for "pornography", technically. The admin won't approved of it unless he/she is a pervert.

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Oct 4 2011 Anchor

Oh.

Ok then, how about an accuracy system? I know that you can use a weapon object for any bullet projectile weapons (like in Contra 7 - "EXburst", as a W3D and texture), and then use the "scatter" code and change "PrimaryDamageRadius" to a value greater then 0.0 in, for example, the ranger's Adv MG weapon in the "Weapon" config file from the BIG file, to have bullets scatter across the ground around a target instead of hitting that target directly. This way, a single shot can do realistic (as in potentially lethal) damage, because it isn't a guaranteed hit, and a miss has the potential to hit another target; even an ally. The only problems with this system are that the projectiles are likely to bend and arch rather than flying straight like a real bullet, especially if the target is at a different elevation than the firer, and that if the user's target moves within the weapon's scatter radius, the weapon won't fire (the user could be hit directly by his own weapon). Do you think there is any way to amend this accuracy system or create an entirely new one using some other method, and if you do, could it maybe be used in some version of Enhanced?

P.S. What if the pornography is game related? Like Burton and Black Lotus "negotiating a China-US wartime agreement". ;)

More Ideas:

  • Have AI prefer to capture an enemies base, rather than trying to destroy them piece-by-piece while the rest of the base produces a counter-strike.
  • Accuracy, realistic damage (as in potential one-hit kill), and cover systems (like in C&C 3).
  • Support - have the AI support their units realistically (don't have 4 soldiers escorting 20 tanks).
  • Have optional HUD (make F9 get rid of all extra animations: bombing run markers, chemsuits upgrade marker, radar waves, etc.).
  • Crater system: terrain can be leveled when building structures on uneven land, can craters be made by explosions using this system?
  • Make rockets persist whether their target is dead, or out of range, or not (no more disappearing missiles).
  • Give players the ability to provide supplies to poorer allies - give surrendering armies the ability to send the supplies from the sell to their allies.
  • Alternate (random) base layouts for AI.
  • Different skins/models for different environments (urban, desert, forest, etc.).
  • Random skins for certain units: like with the technical - GLA rebels don't wear uniforms, they shouldn't all look the same (maybe random different weapons too?).
  • Infantry "hulks" (infantry don't begin sinking immediately).
  • Permanent Heroes: if Burton dies, he doesn't come back (Lotus will be heart-broken).

Edited by: B7Biscuit

Oct 13 2011 Anchor

MMMmmm for songs "Screams, definitely >:D New musics as well and some
new sounds (by some I actually mean "some"). If you want to hear any
music or song, feel free to suggest them."

Maybe Sympathy for the Devil, (NOT SURE IF THIS ONE FITS so maybe) Bad
Meets Evil songs (or just the instrumental version), yrah maybe ALOT of
insrumental songs and by that I mean something like this

@B7BLUE
I AGREE WITH YOU A LOT (not the pornography though)
So by the accuracy system, you mean something like in CWC

PS Maybe make bodies stay? and vehicle remains too?

Oct 13 2011 Anchor

@B7

"Only these are possible, the others might be impossible. There is a reason behind all of these but it'll be long to explain everything"

  • I know that you can use a weapon object for any bullet projectile weapons
  • Support - have the AI support their units realistically (don't have 4 soldiers escorting 20 tanks).
  • Different skins/models for different environments (urban, desert, forest, etc.).
  • Random skins for certain units: like with the technical - GLA rebels don't wear uniforms, they shouldn't all look the same (maybe random different weapons too?).
  • Infantry "hulks" (infantry don't begin sinking immediately).
  • Permanent Heroes: if Burton dies, he doesn't come back (Lotus will be heart-broken).

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Oct 13 2011 Anchor

@Sauron-and-BalrogFTW

For the accuracy system I was hoping for something similar to CWC, but I think that in CWC every shot still does damage, just some shots do secondary damage (less) at random, and shots can damage multiple targets if the targets are clustered together. I'd prefer for hits to do a huge amount of damage to infantry (if you get shot, you probably die), and glancing hits to just be like scratches - very little damage. This makes it at least somewhat more realistic because a shot isn't a guaranteed hit, and a hit is significant. *Picture a platoon of soldiers climbing up some crater-saturated hill on one of the Japanese islands during WWII. All of the sudden there's a bright flashing light tearing out of what appeared to be a boulder.* The machine gun that's making this light isn't shooting one soldier to death while the rest progress to a position to return fire, it's targeting everyone and killing anybody that doesn't find cover. I want the game to feel more like that (CWC comes close but not enough for me XD).

P.S. I usually turn music off in-game but "Screams" sounds interesting.

@VectorIV

Anything you can do to make C&C better is enough for me (I'll just mod from your mod instead of the original game, if that's ok). Most of my suggestions have just been things I don't know how to put into the game myself, which is why there are so many.

Oct 13 2011 Anchor

@B7

"Screams, definitely >:D New musics as well and some

new sounds (by some I actually mean "some"). If you want to hear any

music or song, feel free to suggest them."

Yeah I took that off of the news :P

Oct 29 2011 Anchor

Will be there a haboob sandstorm? For special mission in middel east?

Nov 11 2011 Anchor

Okay, this might be impossible, but with your incredible modding skills (VectorIV), I think you can do this.

Maybe when using rockets, or any explosives, whenever they fire at buildings (Civi buildings) there's like some hole or crack on it. Like in Battlefield. It seems more realistic and when there's a hole there, the garrisoned troops can lose health when attacking the building with bullets. And bullet holes on buildings too! or vehicles.

Example:

I get 10 rebels, one technical, 1 scorpion, and 3 RPG troopers.
I fire an RPG at the left side of the building.
There's a crack on it.
I fire a tank shell and it explodes and turns into a hole. 9 rangers are in it but I fire my technical and rebels on the right side.
No damage
I move them to the left (where the hole is located) and fire at the building.
The building still has 97% health but 4 rangers died because they fired and some killed the garrisoned units because of the hole in the building.

Nov 12 2011 Anchor

Well the best solution is use toxic truck but this idea is pretty good. But how you wanna aim a technical on that hole...?

Nov 12 2011 Anchor

Well toxic truck sucks, and so does dragon tank.

If I get a flamethrower or a toxic gun and I fire it at a building with 10 people, no one would probably die cause whenever a building is garrisoned, they put up barriers on the window so it wouldn't make sense for it to just go through all of em'

BUT it would make sense if there was a hole on it

Ummm get the technical machine gun, aim up and fire O__o

Nov 15 2011 Anchor

I don't like the idea of buildings being instantly cleared by toxins/fire/flash bangs anyway. If the building were burning down, or actually flooded with toxins, or a grenade detonated in every corridor of the building, it would make sense that everyone inside would die. Otherwise, only those who are hit should be damaged/killed. Altaïr_Ibn-la_Ahad's idea of holes in buildings is definitely something I'd like to see in Enhanced, but I think it should go further: in order for infantry to fire out at all, they have to have some opening. So, incoming rounds that would logically have some potential to breach those openings could kill the garrisoned soldier(s) who were using them. I don't mean to cite the system used in CWC and, I think, Blitzkrieg II; I think that the projectiles should move and strike as they would in reality (their effects are dependent on physical forces, i.e. gravity, inertia, etc.). What I mean to say is that I think that each ranger in Ahad's hypothetical building should physically be positioned somewhere inside, like in C&C3, and that they should only be damaged if a projectile actually hits them. This idea differs from Ahad's only in that it doesn't require a large hole in the building for the garrisoned units to be hit, the larger hole just makes them easier to be hit.

And toxin truck does suck, and so does dragon tank: I agree. However, I really like the symbolism of the mythical fire-breathing Chinese dragon being used for warfare, and I think it's cool that the GLA requisitioned an old tractor for military use. It would be cool if you could fix the crap and keep the symbolism.

Nov 15 2011 Anchor

Okay thanks B7 for supporting and to add up to that, maybe a reload system?

takes 5 secs to reload rocket soldiers
2 secs for normal machine gun soldiers
10 for tanks
no reloads for mounted machine guns on vehicles

10 per missile in aircraft
30 for all rockets for helicopters

AND each civi building should show the garrisoned units in the building
and a mounted mini gun per building but takes a minute to mount one and costs 500$

for aircrafts, if launching the missiles, they should also spread out unless it a vehicle cause one raptor strike can onl kill one units

and units in buildings take 4 seconds to attack each side.
A big building has lots of walls in it so it takes some time for a soldier to get to the other side.
In every mod and vanilla, they IMMEDIATELY teleport to the other side of the building

it should take time maybe a command set in buildings that are big and tall

you should make the garrison in buildings (based on size) a lot more.
A big building, 50
But don't show the icons for all of them, maybe just 5 because of this EPIC idea about what was mentioned above

you could make a mini command set that replaces the other icons

Leave the evacuate button and the stop, maybe replace or better yet, replace all the icons with the idea

there's a lot of em'
1) go down one floor: Lower range but increases the accuracy
2) go up one floor: Higher range but lower accuracy

3-6) 5 seconds cause you can't be on the right side of the building and fire
all around the place! whatever side you are on, you can only fire at
units on that side

3) left side of the building: All available (as in the units the can fit in that specific area) units go to the left side to fire at enemies on the other sides
4.) right side of the building: All available (as in the units the can fit in that specific area) units go to the right side of the building
5.) top side of the building: All available (as in the units the can fit in that specific area)units go to the top side of the building
6.) bottom side of the building: All available (as in the units the can fit in that specific area)units go to the bottom side of the building

7) Evacuate: TAKES LOTS OF TIME based on the amount of the soldiers and what level of the building they're on

8.) HOLD FIRE: Holds fire and is stealthed in that building (as in no one would no one would know they're in there

9) Rooftop: Very Large range but very small accuracy (HAPPY TRIGGER!!! like mowing down people from and AC-130 cause you're too high and it's very hard to get a precise hit) and are very vulnerable time is based on the level the available units are in

10) Mortar platform: makes a powerful "manned" mortar pit on the ceiling, removing the ceiling command set but it has very very bad accuracy with incredible range large radius cost 750 and time is 1 min (ONE ONLY!)

11) Mini-gun platform: again on the ceiling very powerful, low range and low accuracy (four only) still lets SOME units on the ceiling 250 and time is 30 min

AND finally 12) Strafe run: Can call in a small strafe run (small range, very powerful and very high accuracy) of Helicopters (75%) airstrike (20%) Heavy AC-130 (1%) and Heavy B-2 bomber (4%) COST IS 5000$ cause it's OP

these ideas is about bringing back one of the most deadliest "safe-zone" in a war, a civilian building with lot's a soldiers

The only problem is for 12, GLA has neither of these
and for China, in 12, the AC 130 is replaced with a heavy napalm strike and the B2 with Super powerful iron dragon strike

AND fore 12, it is a STRAFE RUN so it is not allowed to only hit about one huge circle it only strikes a "line" and destroys anything in it's path (not really) just attacks them 8)

Edited by: French_Fry

Nov 18 2011 Anchor

I am supporting Altaïr_Ibn-la_Ahad idea's. This is a must to come in enhanced

Nov 19 2011 Anchor

when is the next patch?

Nov 20 2011 Anchor

No offense and all but this is a SUGGESTIONS board

Nov 20 2011 Anchor

ow sorry.::|

Nov 20 2011 Anchor

Okay got a great idea!

If jets hit any building they crash in the building and kill the units in that floor (based on my floor moving idea)
and has a 50/50 chance of either goes through the whole building or staying there.
If it stays there, it blocks passage to the higher levels or lower levels.
But for helicopters, 75% chance of staying and 25% of just going through.

If it goes through, that's bad for the soldiers in the building as it can make two holes and just staying there will block the hole it makes.

Snipers have a very high chance of killing units inside the building or outside and get lots of range when in a building.

AND for the next one that I forgot, the 13th step is to balance it all out. Takes time but makes the entire building balanced.

Example.

I have 30 rangers, 10 snipers, and 15 missile soldiers go in a huge building.
I make em' all stay on one side.
The left side is attacked by a jet.
Large hole in the building.
I send all of em' to the left side.
I use balance and most units go into the other side as it is the most vulnerable spot right now.

Some more ideas.
Not all rockets hit the building.
Some could just go hit a wall inside the building or goes through the entire building.
It is based on the angle of the shot though.
And for jets, they have a new ability.
Evasive maneuvers.
They would take evasive maneuvers and will try to dodge missiles but because of that, there's a possibility that it will hit a building or crash. The more experienced that pilot is, the better chances of not crashing. they could go too low if they're not experienced.
AND for that semi-realistic bullet thing, maybe it should also go in with the anti-air.
If you've played CoD or BF then if play multi-player, you should look at the sky and see planes moving and getting shot down and A LOT of bullets MISSING the targets. A quad cannon or Gatling tank CAN'T get a perfect accuracy in the building and should also be very powerful. For instance, a tank can be made with the same exact armor as a jet, but still, the jet is easily destroyed, and the tank can remain unharmed, they should be able to also tear that tank apart.

And a new unit for USA, Javelin soldier.
Two weapons, Assault rifle and Javelin, same goes for all the other units with rockets, you wouldn't go to war with just an RPG and not have any back up weapons. If I were in a war, I would at least grab a pistol with me if I'm an RPG guy.
Anyway, the Javelin soldier also has two firing modes, high and low.
The high one has very high accuracy and heat seeking missiles AND a 5 second shot delay for the targeting thingy, but the low one goes straight like a regular one and still has heat seeking but not the best accuracy and NO shot DELAY.
The high one also has longer range.

Another one, Reaper drone, again for US and is VERY powerful.
It's like an AC-130 but faster and only has heavy 120mm howitzers. Very expensive, hard to hit, very high altitude, and a limit of only ONE.
Hehe, only get ideas for US, another unit for US.
AC-130. Either replaces spectre gunship or individual unit like the Reaper drone.
Has 3 armaments.
120mm Howtzer, 15 second reload. Should take out a group of 3 helix, 10 battlemasters, and 50 red guards in ONE shot
105mm a bit weaker than the howitzer but higher fire rate and has 10 second reload. should take out a group of 7 helix, 5 battlemaster, and 100 redguards in several shots
Then 20mm the main gun, very fast rapid fire and powerful, should take out a patrol of 5 helix, 2 battlemasters and 100 Red Guards in several hundreds of bullets. NO RELOAD
YES I meant the helicopter helix.
AC-130 should be higher altitude than Reaper and should be slower and some stronger armor. It should also have the chances of hitting air vehicles.
AND if it will be replacing spectre, then might as well make the time thing.
SHOULD also be strong enough to destroy a base protected by 15 AA in a half a minute with just about 10% health left

Rank one Only 20mm cannon. 30 seconds and 7:00 cooldown
Rank two 105mm and 20mm cannons. 60 seconds and 7:30 cooldown
Rank three All cannons and 90 second and 8:00 cooldown

People would now be careful with AC-130's in both using them and trying to destroy one :D

I hope you enjoy these ideas. And please leave feedback.

Nov 21 2011 Anchor

The main reason that I didn't leave a feedback is because there are so many texts that barely make me wanted to read. Regardless, most of ideas you've said are impossible to code but if I see anything code-able, you'll see it.

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SveaRikeSoldier
SveaRikeSoldier Whatever...
Nov 21 2011 Anchor

Eh, Vector, everything is possible, its just a little hard to accomplish. It is possible to create a crater system using the "construction-flatteing system". My friend did it! Also, buildings in Zero Hour has four different states: no damage, damaged, really damaged and dead. If you create new models for buildings with different animations (i.e. holes in walls appear), the hit detection system used for the machine gun spray can be used for hit detection on buildings. For example: when a shell from a tank hits the middle upper section of a side on a building, the hit detection tells that building to do an animation, in which a piece of the wall gets destroyed and a hole appears. Animation can make buildings look different each second. The SAGE engine can be modifed until it looks just like real-life, however it take some fanatic and very illegal modding, if you dont have permission from EA, of course.

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"What was the name of the former president? Olama, Ogama... aha! Mubarack Hussein Osama!"
-President Kebab BG. Potato

Nov 22 2011 Anchor

Uhm do we really need to have permission form EA? They dont support a 2003 game anymore i think. But still it's there product... And if vector ask they will not react. So mod that sage engine XD

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