That shiny mod that vilifies the use of bloom and edgy lighting since 2010.
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Requests | Locked | |
Thread Options | 1 2 3 | |
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May 11 2011 Anchor | |
Since ZH Enhanced has plent of fans, I decided to make a request thread, were you, the fans, may post what you want to see in the future releases. E.g what new particles you want enhanced, if you want a new campaign or new general challenges, new units, reskins whatever. The thread is all yours, and that means that you may NOT post pornography here, okay? Good. -- "What was the name of the former president? Olama, Ogama... aha! Mubarack Hussein Osama!" |
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May 13 2011 Anchor | ||
Even we have a new forum, people still using the main page for their thoughts or whatever; ironic... --
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May 25 2011 Anchor | ||
Oke I want better artillery and planes choppers and infantry that does not waste my money or time creating them, I mean WTF? I pay 3000 for them to get shredded by a gatling tank or getting aids from a tractor while they are in a freaking building? and what happened to good old trenches? |
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Jul 30 2011 Anchor | ||
i would like to see the old school patrol way point back and that you can guard other units. |
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Oct 1 2011 Anchor | ||
I'd like to see more realism: it shouldn't take 30 shots for one infantryman to kill another. Also a cover system would be cool awesome, Ori`verda wrote: what happened to good old trenches? and more realism. Also, I think that the game should be considerably more realistic. Also, why can't we post pornography here? P.S. Make the game more realistic and I'll be very happy. ... Maybe |
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Oct 4 2011 Anchor | ||
It's already been done with the "realism" weapon system. The trenches are difficult to code, make and inside into the game, sorry :/ "Also, why can't we post pornography here?" --
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Oct 4 2011 Anchor | ||
Oh. Ok then, how about an accuracy system? I know that you can use a weapon object for any bullet projectile weapons (like in Contra 7 - "EXburst", as a W3D and texture), and then use the "scatter" code and change "PrimaryDamageRadius" to a value greater then 0.0 in, for example, the ranger's Adv MG weapon in the "Weapon" config file from the BIG file, to have bullets scatter across the ground around a target instead of hitting that target directly. This way, a single shot can do realistic (as in potentially lethal) damage, because it isn't a guaranteed hit, and a miss has the potential to hit another target; even an ally. The only problems with this system are that the projectiles are likely to bend and arch rather than flying straight like a real bullet, especially if the target is at a different elevation than the firer, and that if the user's target moves within the weapon's scatter radius, the weapon won't fire (the user could be hit directly by his own weapon). Do you think there is any way to amend this accuracy system or create an entirely new one using some other method, and if you do, could it maybe be used in some version of Enhanced? P.S. What if the pornography is game related? Like Burton and Black Lotus "negotiating a China-US wartime agreement". More Ideas:
Edited by: B7Biscuit |
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Oct 13 2011 Anchor | ||
MMMmmm for songs "Screams, definitely >:D New musics as well and some Maybe Sympathy for the Devil, (NOT SURE IF THIS ONE FITS so maybe) Bad @B7BLUE PS Maybe make bodies stay? and vehicle remains too? |
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Oct 13 2011 Anchor | ||
@B7 "Only these are possible, the others might be impossible. There is a reason behind all of these but it'll be long to explain everything"
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Oct 13 2011 Anchor | ||
@Sauron-and-BalrogFTW For the accuracy system I was hoping for something similar to CWC, but I think that in CWC every shot still does damage, just some shots do secondary damage (less) at random, and shots can damage multiple targets if the targets are clustered together. I'd prefer for hits to do a huge amount of damage to infantry (if you get shot, you probably die), and glancing hits to just be like scratches - very little damage. This makes it at least somewhat more realistic because a shot isn't a guaranteed hit, and a hit is significant. *Picture a platoon of soldiers climbing up some crater-saturated hill on one of the Japanese islands during WWII. All of the sudden there's a bright flashing light tearing out of what appeared to be a boulder.* The machine gun that's making this light isn't shooting one soldier to death while the rest progress to a position to return fire, it's targeting everyone and killing anybody that doesn't find cover. I want the game to feel more like that (CWC comes close but not enough for me ). P.S. I usually turn music off in-game but "Screams" sounds interesting. @VectorIV Anything you can do to make C&C better is enough for me (I'll just mod from your mod instead of the original game, if that's ok). Most of my suggestions have just been things I don't know how to put into the game myself, which is why there are so many. |
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Oct 13 2011 Anchor | ||
@B7 "Screams, definitely >:D New musics as well and some new sounds (by some I actually mean "some"). If you want to hear any music or song, feel free to suggest them." Yeah I took that off of the news |
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Oct 29 2011 Anchor | ||
Will be there a haboob sandstorm? For special mission in middel east? |
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Nov 11 2011 Anchor | ||
Okay, this might be impossible, but with your incredible modding skills (VectorIV), I think you can do this. Maybe when using rockets, or any explosives, whenever they fire at buildings (Civi buildings) there's like some hole or crack on it. Like in Battlefield. It seems more realistic and when there's a hole there, the garrisoned troops can lose health when attacking the building with bullets. And bullet holes on buildings too! or vehicles. Example: I get 10 rebels, one technical, 1 scorpion, and 3 RPG troopers. |
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Nov 12 2011 Anchor | ||
Well the best solution is use toxic truck but this idea is pretty good. But how you wanna aim a technical on that hole...? |
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Nov 12 2011 Anchor | ||
Well toxic truck sucks, and so does dragon tank. If I get a flamethrower or a toxic gun and I fire it at a building with 10 people, no one would probably die cause whenever a building is garrisoned, they put up barriers on the window so it wouldn't make sense for it to just go through all of em' BUT it would make sense if there was a hole on it Ummm get the technical machine gun, aim up and fire O__o |
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Nov 15 2011 Anchor | ||
I don't like the idea of buildings being instantly cleared by toxins/fire/flash bangs anyway. If the building were burning down, or actually flooded with toxins, or a grenade detonated in every corridor of the building, it would make sense that everyone inside would die. Otherwise, only those who are hit should be damaged/killed. Altaïr_Ibn-la_Ahad's idea of holes in buildings is definitely something I'd like to see in Enhanced, but I think it should go further: in order for infantry to fire out at all, they have to have some opening. So, incoming rounds that would logically have some potential to breach those openings could kill the garrisoned soldier(s) who were using them. I don't mean to cite the system used in CWC and, I think, Blitzkrieg II; I think that the projectiles should move and strike as they would in reality (their effects are dependent on physical forces, i.e. gravity, inertia, etc.). What I mean to say is that I think that each ranger in Ahad's hypothetical building should physically be positioned somewhere inside, like in C&C3, and that they should only be damaged if a projectile actually hits them. This idea differs from Ahad's only in that it doesn't require a large hole in the building for the garrisoned units to be hit, the larger hole just makes them easier to be hit. And toxin truck does suck, and so does dragon tank: I agree. However, I really like the symbolism of the mythical fire-breathing Chinese dragon being used for warfare, and I think it's cool that the GLA requisitioned an old tractor for military use. It would be cool if you could fix the crap and keep the symbolism. |
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Nov 15 2011 Anchor | ||
Okay thanks B7 for supporting and to add up to that, maybe a reload system? takes 5 secs to reload rocket soldiers 10 per missile in aircraft AND each civi building should show the garrisoned units in the building for aircrafts, if launching the missiles, they should also spread out unless it a vehicle cause one raptor strike can onl kill one units and units in buildings take 4 seconds to attack each side. it should take time maybe a command set in buildings that are big and tall you should make the garrison in buildings (based on size) a lot more. you could make a mini command set that replaces the other icons Leave the evacuate button and the stop, maybe replace or better yet, replace all the icons with the idea there's a lot of em' 3-6) 5 seconds cause you can't be on the right side of the building and fire 3) left side of the building: All available (as in the units the can fit in that specific area) units go to the left side to fire at enemies on the other sides 7) Evacuate: TAKES LOTS OF TIME based on the amount of the soldiers and what level of the building they're on 8.) HOLD FIRE: Holds fire and is stealthed in that building (as in no one would no one would know they're in there 9) Rooftop: Very Large range but very small accuracy (HAPPY TRIGGER!!! like mowing down people from and AC-130 cause you're too high and it's very hard to get a precise hit) and are very vulnerable time is based on the level the available units are in 10) Mortar platform: makes a powerful "manned" mortar pit on the ceiling, removing the ceiling command set but it has very very bad accuracy with incredible range large radius cost 750 and time is 1 min (ONE ONLY!) 11) Mini-gun platform: again on the ceiling very powerful, low range and low accuracy (four only) still lets SOME units on the ceiling 250 and time is 30 min AND finally 12) Strafe run: Can call in a small strafe run (small range, very powerful and very high accuracy) of Helicopters (75%) airstrike (20%) Heavy AC-130 (1%) and Heavy B-2 bomber (4%) COST IS 5000$ cause it's OP these ideas is about bringing back one of the most deadliest "safe-zone" in a war, a civilian building with lot's a soldiers The only problem is for 12, GLA has neither of these AND fore 12, it is a STRAFE RUN so it is not allowed to only hit about one huge circle it only strikes a "line" and destroys anything in it's path (not really) just attacks them Edited by: French_Fry |
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Nov 18 2011 Anchor | ||
I am supporting Altaïr_Ibn-la_Ahad idea's. This is a must to come in enhanced |
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Nov 19 2011 Anchor | ||
when is the next patch? |
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Nov 20 2011 Anchor | ||
No offense and all but this is a SUGGESTIONS board |
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Nov 20 2011 Anchor | ||
ow sorry.::| |
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Nov 20 2011 Anchor | ||
Okay got a great idea! If jets hit any building they crash in the building and kill the units in that floor (based on my floor moving idea) If it goes through, that's bad for the soldiers in the building as it can make two holes and just staying there will block the hole it makes. Snipers have a very high chance of killing units inside the building or outside and get lots of range when in a building. AND for the next one that I forgot, the 13th step is to balance it all out. Takes time but makes the entire building balanced. Example. I have 30 rangers, 10 snipers, and 15 missile soldiers go in a huge building. Some more ideas. And a new unit for USA, Javelin soldier. Another one, Reaper drone, again for US and is VERY powerful. Rank one Only 20mm cannon. 30 seconds and 7:00 cooldown People would now be careful with AC-130's in both using them and trying to destroy one I hope you enjoy these ideas. And please leave feedback. |
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Nov 21 2011 Anchor | ||
The main reason that I didn't leave a feedback is because there are so many texts that barely make me wanted to read. Regardless, most of ideas you've said are impossible to code but if I see anything code-able, you'll see it. --
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Nov 21 2011 Anchor | |
Eh, Vector, everything is possible, its just a little hard to accomplish. It is possible to create a crater system using the "construction-flatteing system". My friend did it! Also, buildings in Zero Hour has four different states: no damage, damaged, really damaged and dead. If you create new models for buildings with different animations (i.e. holes in walls appear), the hit detection system used for the machine gun spray can be used for hit detection on buildings. For example: when a shell from a tank hits the middle upper section of a side on a building, the hit detection tells that building to do an animation, in which a piece of the wall gets destroyed and a hole appears. Animation can make buildings look different each second. The SAGE engine can be modifed until it looks just like real-life, however it take some fanatic and very illegal modding, if you dont have permission from EA, of course. -- "What was the name of the former president? Olama, Ogama... aha! Mubarack Hussein Osama!" |
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Nov 22 2011 Anchor | ||
Uhm do we really need to have permission form EA? They dont support a 2003 game anymore i think. But still it's there product... And if vector ask they will not react. So mod that sage engine |
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