Because vanilla Generals isn't good enough for you.
A patch for beta 0.9.1 which consists of numerous of fixes and some changes. View the changelog and news update for more information. Changelog: h t t p ://pastebin.com/ujR6gRst
Enhanced 0.9.2.0 Beta Build
Info: Reading this takes only a little time so read it!!!
Compability: Patch 1.4, TFD
Online Compability: Maybe, untested
Lan Compability: Sure thing if yours is not a pirated one :P
Release Date: 31th July 2015
-Installation, contains installation methods. (Line 25)
-Features, contains information regarding the new features added miscellaneously. (Line 37)
-Multiplayer Mode, contains notes and advices regarding the multiplayer mode. (Line 44)
-Known bugs and unconditionally unfinished contents. (Line 50)
-Known issues. (Line 64)
-Known problems and quick solutions. (Line 68)
-Credits. (Line 100)
-Contacts. (Line 175)
1. Install Enhanced 0.9.1 Beta according to the readme.
2. Install the fonts provided if haven't already done that.
3. Delete or backup (elsewhere) your Data\Scripts in your game directory.
4. Copy and paste the files accordingly to your game folder.
5. Configurate your settings BEFORE PLAYING the mod. If not, go figure :P
6. Start the mod via launcher.
IF YOU HAD INSTALLED PATCH #3
Delete your Art and Data files and folders that came with the patch otherwise there will be problems!!!
-Newly crafted launcher menu for eye-candy and the abuse of the buttons' sound
-Reworded option labels for more professional feels
-Added tool-tips on the option labels for detailed information when needed
-Newly revamped reset loader button
-Added new troubleshooting button and documents for resolving known issues
-It's advisable that you turn off the bloom, ssao and the water reflection for maximum performances.
-It's not recommendable to turn off your extra props setting since you won't be seeing any grass when they're set on fire.
-It would be wise to play on the lagless version of the official mod maps since it's intentionally designed to be more playable.
Known Bugs & Intentionally Unfinished Contents
-If you see a bullet travels in curve or projectile, don't panic, that's how the bullet rolls.
-Some vanilla structures haven't got shadows.
-If you see a line cutting through screen, don't be afraid, that's the god damn problem I'm having with the special effects which won't be solved.
-Some descriptions might have a grammar error or a fragmented sentence, that's because I'm in a hurry writing it. If you found one, shout at me.
-There is no shell map at the moment but I changed the screen for you non-moe lovers because I'm tired of getting a PM, complaining it.
-Tree doesn't appear in fog of war.
-When swapping the artillery angle shot modes during using-weapon period, the animation tends to clips without any possible fixes at the moment.
So do me a favour; don't abuse and don't be a douche to the units :P
-Voices are pretty much reused at this point.
-When any garrisoned infantry in a Technical died from any weapon type that creates corpses (Toxin Tractor's for example), the game will crash there.
-Sometimes or most of the time, the AI just so stupid that it couldn't even build a god damn war factory and continue its existence.
-Playing with 4 or more hard AIs usually result in crashes.
-Unfortunately, due to EA's crappy scripting AI. I'm unable to craft the ultimate AI you were hoping for. Now, here's a piece of shit for EA.
-Sometimes, the mod doesn't launch, to fix this, hit the reset button in the option menu via the launcher or run "reset.exe" manually.
-Some setting options aren't working properly for now, config in game or via options.ini instead.
Known Problems & Quick Solutions
Q: Can't install the mod?
Q: Use Origin version?
Q: The game crashed via engine error at start-up?
A: Make sure you have a clean install and 1.04 version of Zero Hour.
Q: The game crashed via engine error a few minutes in?
A: Make sure you have a clean install and 1.04 version of Zero Hour.
Q: The game crashed via engine error mid-game?
A: Try this Forums.cncnz.com
Q: The game mismatched?
A: Make sure you and your friend(s?)? Have the exact copy of the game and the mod version without any additional addons or mods which doesn't support Enhanced.
A2: Sometimes it's the mod's fault whenever you see a sliding tree. Reporting where in what map is very welcome so I can fix it.
Q: ENB doesn't work as it should?
A: Graphics card driver update or check whether if you accidentally use a resolution screen size which doesn't exist via your own VGA.
Q: AI just stands still?
A: Make sure that you don't have alien scripts in Data/Scripts. Extract the scripts out of the .enh (.big) to Data/Scripts if the issue still persists.
Q: My fonts don't change?
A: Just Google it. The default .reg doesn't work and yes, I fucked up.
Q: dis mod is shit, i cant even instal it
A: If you can find my home, bring your external hard disk and I'll copy mine for you. Works every time. Don't worry, some of my friends are just as stupid.
Acoustic Alpha as followed
VectorIV - Leader, Head Coder, Head Scripter, Head Artist, Head Mapper and Head Modeler
Fire11 - Retired Head Modeler
swedishplayer-97 - Retired Head Mapper
vietchinh - Fired Head Cinematic Editor
Jean aka Harmonica~? - Fired Head Artist, Fired Head Concept Manager
andydam - Fired Beta Tester
xAaroNx - Fired Beta Tester
RinKokonoe - Fired Beta Tester
CyberLemur - Head Music Composer
Non-project members as followed
Vorontsov Boris - ENB Series
GogoYubari - Additional graphical enhancements, textures and some complex INI codings.
Saite240mt - Additional graphical enhancements and special effects.
Trailhog250 - Lag fixing.
satheesh2040 - Visual Basic tutorials.
sgtmyers88 - Batch Examples and awesome radiation texture, is he going to be approved of this? Not sure.
moddingrocks - Additional awesome models, textures and cameos.
n5p29 - Based basic Boss general settings, some INI coding replications and additional units.
Zeke_Dlyoung - Additional model meshes and modeling advisor.
Ron5 - Modeling advisor.
Keksz - Particle effects advisor and additional model.
GamingRoach - Additional model.
Taran - The public model packs.
Fritz - Additional units.
Cold War Crisis team - Some coding replication.
Creator - Additional models, textures and modeling and coding advisor.
DCesarec - Additional models and textures.
RequiemLux - Additional models and some sounds for units.
The_Hunter - Additional models, textures, cameos and sounds. Also, INI coding references.
CoLT - Additional models.
Chrizz - Additional models.
coolfile -Additional models.
Blazework - Co-beta tester.
GuNsHiP_MK_II - Particle Cannon death sound effects.
Beng - 'Angry Mobs' fixes.
Fincer - Sounds, models and textures.
Stalker - Additional unit (A10).
lolisif - Cameos editing.
pWn3d - HD-UI coding.
Stalker - HD-UI images.
xezon - HD control bar textures.
ReazoR, Gamersin and Loran Korn - Variety of sound effects from COH sound pack.
daskal - Bradley 25mm firing sounds & main gun sounds
Sandlatscher - 120mm firing sounds
Audio Productions - Gun and explosion sounds.
The_Hunter - Devastator voices.
And you! Who nags me unlessly :D
Fallout Studio, where I asked questions.
Sleipnir's Stuff, where I get the free stuff:
coolfile & The Hunter & Chrizz & TheHonestyFishZ & CoLT & Others
Westwood Studio, who built this game.
Revora Network, hosting my mod.
Should I thank EA? They kind of ruined this game, not entirely though.
To report a bug or missing effect or whatever, send me a private message because if it's comment, I would missed it.
***Using contents in this mod is allowed only if they're originally mine, otherwise I'll drain your blood until you're dried out and I'm not kidding.
-Find all the Easter eggs in the mod which I can't even recall how many there were
Reward: I'll suck your dick
Reward2: I'll suck your dicks
Reward3: You'll suck your dick
Me on Facebook or on Moddb or on wherever you know.
"If you did buy this mod on a DVD or CD off from a shady seller, you're an idiot and deserve to lost your money."
-VectorIV, enjoy your bloody mod. Those bloods were the bloods of my period. Wait what?