The original goal of Code 13 is to enhance the other factions in order to make the gameplay balanced and enjoyable, as well as pushing the SAGE engine to its limits, creating new models and stunning effects to further enhance Zero Hour's gameplay.
Like it has been said before in the summary of Code 13, particular Buildings now explode differently. These buildings for example are: Airfields, Command Center's and Superweapons. On this Image a exploding Nuke Silo can be seen, sending not only a Mushroom cloud into the air, but also heatwaves around the Area.
The Explosion of a Nuke Silo can be heard global by all players from a Distance.
Very good! =) "The Explosion of a Nuke Silo can be heard global by all players from a Distance." Really? Interesting.
"The glow, the wonderful glow! Can you not see it General?"
"It's getting hot in here."
=3
You know, Tao actually says exactly that Line when you control him in General vs. General. :P
- E.V.E.
Hehehehehehehehehe!
-Mentally insane Tao
Cool, But will the General Tao's nuke explode more violent?
Or wont general Tao have the Advanced nuclear missile anymore like it has in the first version?
His will explode more violent, yes. He also gets the improved Nuclear Missile, I suggest that you watch the Video under the "Videos" Tab, it's nice and shiny. :D
- E.V.E.
I'm flying, yeah!
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